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  1. 3. Nov. 2015 · In this Maya Tutorial you will learn how to use the slide edge tool. The Slide Edge Tool lets you reposition a selection of edges or edge loops on a polygon ...

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  2. Note that GG will call edge slide or vertex slide depending on the selected topology. In your case, it will call vertex slide. To get the desired result with vertex slide, position the cursor so that all the vertices are sliding along the desired edges, then press C to clamp them to that edge: Vertex slide is also accessible with ⇧ ShiftV.

  3. Using Vertex Slide: Select the point and press ShiftV or GG. Then move it to the desired point on the line with the mouse and click to set it. Hold Alt to slide it past the end of the edge. Alternatively, this can be reached through the Edit Mode toolbar menus: Vertex-> Slide Vertices: Or through the right-click context menu:

  4. 5. Dez. 2021 · Hello everyone how to slide a vertex or edge in houdini 18.5? i see, i'm modelling a character and i have this doubt. thanks so much for your answer and greetings from Machu Picchu - Peru

  5. 14. Apr. 2015 · With the vertices selected, press ShiftV to ensure that you are vertex sliding, not edge sliding.Pressing GG automatically picks between the two operators based on the selection, and you cannot edge slide geometry past adjacent edge loops (you can with vertex slide though).

  6. Slide Edge is a edge-sliding tool designed for duplicate and slide the selected edges.It is very useful for retopology works and general modeling.This tool is designed for topology works. You can slide the edges to inner or outer direction. The nearby edges of connected poles will be slide too.You can also select boundary edges to slide.You can also select edges from multiple locations to ...

  7. 6. Okt. 2019 · To get an edge where you've indicated, you might find it easier to use the knife tool, at least in this case: Line up the view with the orientation you want the edge to be in (and ensure you're in orthographic view, numpad 5) Start the knife tool with K; Click the top vertex, enable angle constrain (C) Click the bottom edge: