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  1. For about the first year, Katsuya Eguchi-san 4, Nogami-san, Moro-san and I were talking in a small group, and we were worried that if we said, "You can place all kinds of things around the town in the new Animal Crossing game," then players would simply take that as being a single element of the game and not see it as a big deal. 4. Katsuya ...

  2. 28. März 2014 · Eguchi and the team made subtle changes with Animal Crossing: New Leaf which gave the impression that almost nothing had changed. The game was adapted for 3D graphics, added new objectives ...

  3. animalcrossingdiaries.thenvm.org › context-historyNVM - Animal Crossing

    Katsuya Eguchi Eguichi expands on these core themes: “the reason I wanted to investigate them was a result of being so lonely when I arrived in Kyoto.” Despite its changes, at its core game was created from the co-creator’s real-life experience of arriving in an unfamiliar town.

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  5. Katsuya Eguchi is a game designer, producer, and deputy general manager at Nintendo Entertainment Planning & Development, most known for being a creator and a spokesperson of the Animal Crossing series.

  6. 2. Apr. 2020 · 1. Animal Crossing ’s inspiration came from an unlikely place. By the late 1990s, Katsuya Eguchi had already worked on some of Nintendo ’s greatest games. He’d designed the levels for the ...

  7. 25. März 2006 · Katsuya Eguchi: I can definitely see additional versions on a single platform, I can see another DS version down the line. You'd have to do things to make it a different experience, but I wouldn't ...