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  1. Swim. 1. Senses. Darkvision 60 ft. —. Total. 7. Undines are humans who trace their ancestry to creatures from the Plane of Water. Even at first glance, one notices the potency of their ancestry, for an undines very flesh mimics the color of lakes, seas, and oceans.

  2. 7. Apr. 2024 · Undines are the most common of the humanoids who migrate from the Material Plane to the Plane of Water. These undines are often magic users or descended from such ancestors. They either live in small, insular communities scattered across the plane, or become ferry operators, travel guides, merchants, or diplomats.

  3. You gain the undine trait, in addition to the traits from your ancestry. You gain a swim Speed of 10 feet and the amphibious trait. Like all creatures with the amphibious trait, you can breathe both water and air. You can choose from undine feats and feats from your ancestry whenever you gain an ancestry feat.

  4. Undines are humans whose ancestry includes elemental beings of water, such as marids. This connection with the Plane of Water is most noticeably manifested in their coloration, which tends to mimic that of lakes or oceans—all undines have limpid, blue eyes, and their skin and hair can range from pale blue-white to the.

  5. www.d20pfsrd.com › bestiary › monster-listingsUndine – d20PFSRD

    Undine CR 1/2. XP 200 Undine cleric 1 N Medium outsider Init +2; Senses darkvision 60 ft.; Perception +3 . DEFENSE. AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 8 (1d8) Fort +1, Ref +2, Will +5 Resist cold 5. OFFENSE. Speed 30 ft.; 20 ft. in armor, swim 30 ft. Melee trident +0 (1d8) Ranged sling +2 (1d4) Special Attacks channel ...

  6. Undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level. This connection with the Plane of Water is most noticeably manifested in their coloration, which tends to mimic that of lakes or oceans—all undines have limpid, blue eyes, and their skin and hair can range from pale blue-white to the deep blue or green of the sea.

  7. You gain a swim Speed of 10 feet and the amphibious trait. Like all creatures with the amphibious trait, you can breathe both water and air. You can choose from undine feats and feats from your ancestry whenever you gain an ancestry feat.