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  1. 12. Mai 2023 · The Legend of Zelda’s latest entry required the series producer Eiji Aonuma and the director Hidemaro Fujibayashi to optimize the location of floating islands and the thrill of skydiving.

  2. Hidemaro Fujibayashi is a video game director for Nintendo. Prior to pursuing a career in video games, Hidemaro Fujibayashi was exposed to the Zelda series as a child, having used his New Year's allowance to purchase the NES Disk System to play the first Legend of Zelda game.[1] After graduating from university, Fujibayashi was considering a creative career in designing and creating layouts ...

  3. 11. Dez. 2023 · Hidemaro Fujibayashi, Director: So I'll start by saying the game is built so that players can really use their imagination to create anything. And that kind of freedom and creativity really shows ...

  4. Hidemaro Fujibayashi (referred to as Fujibayashi from this point on): Hello, I’m Hidemaro Fujibayashi, The Legend of Zelda: Tears of the Kingdom's director.

  5. 5. Juni 2013 · To boot, a 2003 interview with Fujibayashi highlighted something that is his focus in game development and to me, shows the strength of the Oracle games. His goal is to make the game's rule set ...

  6. 7. Dez. 2023 · Hidemaro Fujibayashi: From my side, obviously, in past titles, the core gaming audience expressed their joy and satisfaction and fun playing other Zelda titles. But starting with Tears of the Kingdom, I see now a wider audience being able to enjoy this game. People who are maybe older or maybe a lot younger. You know, kids that are around my youngest kid's age. Obviously, it's with Breath of ...

  7. 12. Mai 2023 · Both director Hidemaro Fujibayashi and producer Eiji Aonuma felt—and still feel—that there was potential they’d yet to tap. That meant adding new ways to play the game, rather than creating ...