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  1. 12. Mai 2023 · In an interview, The Legend of Zelda: Tears of the Kingdom director Hidemaro Fujibayashi says the Nintendo Switch game’s new take on dungeons were built to be jumped into and out of with magical ...

  2. Development was led by Nintendo's Entertainment Planning & Development division with Breath of the Wild director Hidemaro Fujibayashi and producer Eiji Aonuma reprising their roles. The developers were inspired by social media posts to create gameplay mechanics that encouraged experimentation and sometimes struggled to differentiate the sequel from its predecessor. A teaser was shown at

  3. 5. Juni 2013 · To boot, a 2003 interview with Fujibayashi highlighted something that is his focus in game development and to me, shows the strength of the Oracle games. His goal is to make the game's rule set ...

  4. Fujibayashi, who was still serving as a designer at Capcom, was brought on board and assigned to serve as Okamoto's assistant. Early on, Fujibayashi would compile the ideas Okamoto and his team had, and eventually used them to write the original proposal Flagship had presented to Nintendo. [6] This proposal included a unique idea of his own ...

  5. 12. Mai 2023 · The Legend of Zelda producer Eiji Aonuma and Tears of the Kingdom director Hidemaro Fujibayashi found their way by looking to Breath of the Wild ’s thrill-seeking experimenters and trusting ...

  6. 11. Dez. 2023 · During The Game Awards 2023, we had a chance to talk to Zelda: Tears of the Kingdom developers Eiji Aonuma and Hidemaro Fujibayashi, who reflected on the classic formula versus the new, Zelda's ...

  7. Hidemaro Fujibayashi (藤林 秀麿, Fujibayashi Hidemaro?), né en 1972, est un créateur de jeu vidéo japonais ayant commencé sa carrière chez Capcom avant de rejoindre Nintendo en 2007, travaillant notamment sur la série The Legend of Zelda. Il réalise notamment The Legend of Zelda: Skyward Sword, sorti sur Wii en 2011, et The Legend of ...