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  1. Vor einem Tag · In telecommunications, packet switching is a method of grouping data into packets that are transmitted over a digital network. Packets are made of a header and a payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software ...

  2. Vor einem Tag · The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, [b] Super NES or SNES, [c] is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, [16] 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the Super Famicom ( SFC ...

  3. DDR5-Speicher auf CAMM2-Modulen könnte sich zukünftig als zweiter Standard neben den DIMM-Modulen etablieren. G.Skill demonstriert 48 GiByte DDR-7800 CL36.

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  5. Vor einem Tag · Bereits ab 1.929,99 € Große Shopvielfalt Testberichte & Meinungen | Jetzt GigaByte G6X 9KG-43DE854SH S0WB60F6::S0WB60F6 günstig kaufen bei idealo.de

  6. Vor einem Tag · From the Super Mario Wiki, the Mario encyclopedia. Jump to navigation Jump to search. File; File history ; File usage; No higher resolution available. DK_Jr._Arcade_Jr._Idle_Sprite.png ‎ (18 × 16 pixels, file size: 337 bytes, MIME type ...

  7. Vor 3 Stunden · RaniAgus commented yesterday. ¡Buenas! Tengo una pregunta del módulo memoria, en el caso de MOV_IN y MOV_OUT solo podrían darse casos en los que haya que escribir o leer 4 bytes o 1 byte, es así? Los registros miden 8 o 32 bits, así que sí. Leyendo otros issues me surgió otra duda, leí que hablaban de Big endian o Little endian.