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  1. Vor 4 Tagen · Hitboxes store your original parameters, you are able to update these parameters without stopping and restarting the hitbox to see their effects. All parameters passed to the .hitbox() are retrievable and updatable like this.

  2. Vor einem Tag · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...

  3. Vor 5 Tagen · 1. About Collision Boxes. Once you have put together an animation for the character, you can use AirEditor to define collision boxes. There are two kinds of collision boxes: Clsn1 - Attack box (red in color) Clsn2 - Hit box (blue in color)

  4. Vor 3 Tagen · Use Debug, Ctrl+D, and CTRL+C to see hitboxes. You should see P2 will either have no hitboxes, or will be a different color than normal. That mean's it's unhitable. Use debug to find out what state P2 is in. Look in that state to see if there isn't a NotHitBy in it.

  5. Vor 2 Tagen · Was there any particular reason for the changes to how green/yellow hitboxes are displayed in the animations editor? They kinda look like the in-game hitboxes when a NotHitBy is active. Admittedly this one is more of a nitpick and something I can get used to, but I'm still curious.

  6. Vor einem Tag · 2. Duplicate Slash. Radahn will send a series of afterimages of himself to strike you for smaller damage, before closing the gap and dealing a devastating strike himself. This can be done in the air or on the ground. When you see the afterimages coming your way, dodge to the side of them.

  7. Vor 5 Tagen · See how to beat Commander Gaius, its weaknesses, and how to prepare. That’s not lightning — it’s gravity Commander Gaius is a boss in Elden Ring’s Shadow of the Erdtree DLC.