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  1. Description. Is this renderer visible in any camera? (Read Only) Note that the object is considered visible when it needs to be rendered in the Scene. For example, it might not actually be visible by any camera but still need to be rendered for shadows. When running in the editor, the Scene view cameras will also cause this value to be true.

  2. 21. Jan. 2020 · Posts: 2,637. @OrganFreman. Sometimes you have to set active the whole game object but in case of UI text, you can also enable/disable just that component script. That ways the gameobject is still "active" only the text isn't drawn. Code (CSharp): if ( something) {. yourTextComponent.enabled = false;

  3. 31. Mai 2015 · I need to know how to toggle the visibility of an object meaning I can turn the visibility on when its off vice versa. I have been trying to use the script " gameObject.SetActive (true/false)" but once the object was off it didn’t turn on again. I have also tried: " transform.GetComponent<>Renderer = true/false"

  4. 24. Jan. 2013 · How should I hide/show a VisualElement? Baste. Joined: Jan 24, 2013. Posts: 6,342. Alternative 1: Code (csharp): // hide: ve.style.display = DisplayStyle.None; // show: ve.style.display = DisplayStyle.Flex; // alternative 2: Code (csharp): // hide: addRuleButton.AddToClassList("hidden"); // show: addRuleButton.RemoveFromClassList("hidden"); // uss:

  5. Click a GameObject’s visibility icon in the Hierarchy window, or press H, to toggle between hiding and showing the GameObject and its children. Toggling visibility for an object and its children affects all child objects, from the “target” object all the way down to the bottom of the hierarchy.