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  1. Camera () Creates a new Camera. Note that this class is not intended to be called directly; you probably want a PerspectiveCamera or OrthographicCamera instead.

  2. Let's talk about cameras in three.js. We covered some of this in the first article but we'll cover it in more detail here. The most common camera in three.js and the one we've been using up to this point is the PerspectiveCamera. It gives a 3d view where things in the distance appear smaller than things up close.

  3. en.wikipedia.org › wiki › Camera_ThreeCamera Three - Wikipedia

    Camera Three was an American anthology series devoted to the arts. It began as a Sunday afternoon local program on WCBS-TV in New York and ran “for some time” [1] before moving to the network on CBS at 11:30 a.m. Eastern time, airing from January 22, 1956, to January 21, 1979, and then moved to PBS in its final year to make way ...

    • Anthology
  4. Camera Video Lecture. Description. There are several types of Cameras in Threejs. In this video we will experiment with the Perspective and the Orthographic cameras. The camera properties describe a Frustum which are the dimensions inside the scene that will be rendered. Perspective Camera

  5. Die langlebige US-amerikanische Anthologieserie „Camera Three“ widmete sich den schönen Künsten wie Ballett und Musik. In der Serie wurde Poesie ebenso extensiv genutzt wie experimentelles Theater. Werke von Regielegende Francois Truffaut sind Bestandteil gewesen, auch die Choreografien von Anna Sokolow wurden gezeigt. Es ist ein ...

  6. A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.

  7. PerspectiveCamera – three.js docs. Object3D → Camera →. PerspectiveCamera. Camera that uses perspective projection. This projection mode is designed to mimic the way the human eye sees. It is the most common projection mode used for rendering a 3D scene. Code Example.