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Kevin Cloud is an American video game artist. He graduated from LSU-Shreveport in 1987 with a degree in political science. Cloud acquired his first full-time job as a computer artist at Softdisk in 1985.
YearTitleCredited ForOriginal System(s)2020Additional development supportWindows, Stadia, PlayStation 4, Xbox One, ...2016SnapMap Lead ProducerWindows, PlayStation 4, Xbox One, ...2009Executive producerWindowsPlayStation 3Xbox 3602007Executive producerWindowsLinuxMac OS XPlayStation 3Xbox ...Kevin produced additional art for the Doom Classic Unity port project, adding an official pistol pickup-style sprite for use on the game's weapon wheel. Kevin acted as a senior producer on the remastering projects for Doom 64, Quake, and Quake II, by Nightdive Studios.
In this extended cut of our interview with id Software legend Kevin Cloud, we talk about creating SnapMap, and his work as an artist on Wolfenstein, DOOM, Qu...
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Kevin Cloud was hired in 1992 by id Software to work as an assistant artist to the then lead artist, Adrian Carmack. Cloud was artist and co-owner until the ZeniMax Media merging in 2009.
Kevin's hands are those which appear in the weapon graphics holding the guns in Doom & Doom II.
•Picture of Kevin Cloud
•GameSpy's interview with Kevin
•Kevin Cloud at MobyGames
•Kevin Cloud at RAWG.io
26. Nov. 2022 · Grand Designs star Kevin McCloud has quietly married his partner Jenny Jones. The presenter of the popular Channel 4 property and design programme started a relationship with the businesswoman...
Born in 1965 to a teacher and an electrician, Kevin Cloud grew up in Shreveport reading comics and playing in the arcades. While pursuing a degree in political science, he took a job as a computer artist at Softdisk. In 1992, he joined id Software.
9. Juni 2000 · News. Kevin Cloud Interview. Image credit: Eurogamer. News by Vaggabond Contributor. Published on 9 Jun 2000. have an interesting chat with Kevin Cloud of ID software. He talks about how he...