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  1. Dezember 1975 in Keokuk, Iowa) ist ein US-amerikanischer Komponist, vor allem im Bereich Videospielsoundtracks. Inhaltsverzeichnis. 1 Biografie. 2 Nominierungen. 3 Auszeichnungen. 4 Arbeiten. 5 Weblinks. 6 Einzelnachweise. Biografie. Schon während der High School entwickelte Soule eine Liebe zu Videospiel- und Computermusik.

  2. en.wikipedia.org › wiki › Jeremy_SouleJeremy Soule - Wikipedia

    Jeremy Soule ( / ˈsoʊl /; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including The Elder Scrolls, Guild Wars, Icewind Dale, and the Harry Potter series. He became an employee of ...

  3. "Dragonborn" is the theme song for the soundtrack of the 2011 role-playing video game The Elder Scrolls V: Skyrim from Bethesda Softworks, composed by the American composer Jeremy Soule. The composition is Nordic -influenced classical in style and features a chorus singing lyrics in a fictional language, Dragon-tongue, that was ...

  4. Jeremy Soule, né le 19 décembre 1975 à Keokuk , est un compositeur et musicien américain. Il travaille principalement pour le jeu vidéo, mais aussi pour le cinéma ou la télévision.

  5. The Elder Scrolls V: Skyrim: Original Game Soundtrack is the soundtrack album for the 2011 role-playing video game The Elder Scrolls V: Skyrim from Bethesda Softworks, composed by Jeremy Soule. Soule composed the soundtracks for the previous two games in The Elder Scrolls series, Morrowind and Oblivion, and re-used some motifs from ...

  6. www.imdb.com › name › nm0815819Jeremy Soule - IMDb

    Biography. Awards. FAQ. IMDbPro. All topics. Jeremy Soule (I) Music Department. Composer. Sound Department. IMDbPro Starmeter See rank. Play trailer 2:34. Duke Nukem Forever (2011) 1 Video. 2 Photos. A native of Keokuk, Iowa, Jeremy Soule began life as a passionate composer of symphonic music at a very early age.

  7. Jeremy Soule composed and produced the score for Secret of Evermore, his first video game project. In high school Soule was a big fan of video games, but he felt most of their scores "lacked drama and intensity". After completing high school, Soule created an experimental demo showcasing what he felt video game scores should sound like.