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  1. 北瀬 佳範, Kitase Yoshinori; * 23. September 1966) ist ein japanischer Videospielproduzent, der seit 1991 für Square Enix (früher: Square) arbeitet. Er arbeitete u. a. an der Compilation of Final Fantasy VII und an Final Fantasy XIII.

  2. Yoshinori Kitase (北瀬 佳範, Kitase Yoshinori, born September 23, 1966) is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI , Chrono Trigger , Final Fantasy VII , Final Fantasy VIII and Final Fantasy X , and the producer of the Final Fantasy X and Final Fantasy XIII ...

  3. 1. Jan. 2020 · Learn about the history, challenges, and vision of Final Fantasy's longtime producer and director, Yoshinori Kitase. He talks about remaking Final Fantasy VII, working with Square Enix, and the future of the series.

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    • Blurring The Line Between Cg and Gameplay
    • Draw & Junction
    • A Characterful Love Story
    • The Gunblade
    • Final Thoughts

    One area in which we innovated was the implementation of CG cutscenes. We used 3D CG scenes for the first time in Final Fantasy VII – I wrote about this at PlayStation Blogearlier this year. While I’m proud of what we were able to achieve, that game represented something of a transition period for us in how we used the technology. We wanted to fuse...

    While we worked on the cutscenes, we were also busy overhauling many of the traditional mechanics of the Final Fantasy series. As I mentioned, we wanted to try new things with the game – you’ll notice that it’s full of unconventional mechanics. For example, instead of receiving Gil by killing enemies, you instead receive it as a salary at regular i...

    Another new element was the relationship between Squall and Rinoa. In the Final Fantasy series, it wasn’t common to have a love story between the starring couple be the main focus. Especially a love story that even reaches out to space! I recall that Squall and Rinoa’s memorable dialogue was a hot topic amongst fans when the game first released. In...

    It was also Nomura-san’s idea to add action elements into the game, such as timed button presses. When Nomura-san designs a character, he doesn’t just define their appearance, but also their personalities, the way they speak, their weapons, specs and more. Squall’s gunblade – and the ability to boost its damage by pressing a button at the right tim...

    I think it’s fair to say that Final Fantasy VIII had an impact on the future of the Final Fantasy series. Not necessarily mechanically – the gameplay of the Final Fantasy games changes with each entry – but certainly the realistic proportions and designs of characters set a visual direction for the series. This is unrelated to development, but I al...

  4. 6. Juli 2020 · Producer Yoshinori Kitase and co-director Naoki Hamaguchi describe the responsibilities and opportunities of recreating a stone-cold classic. Mon 6 Jul 2020 04.00 EDT. Square Enix ’s modern...

  5. 29. Jan. 2024 · Im nun erscheinenden Final Fantasy VII Rebirth wird Sephiroth dagegen in voller Größe auftreten: wir haben Produzent Yoshinori Kitase danach gefragt, wie er diese Neuschöpfung des Kultcharakters sieht.

  6. 14. Juni 2019 · Yoshinori Kitase, producer of FINAL FANTASY VII REMAKE gives an overview of the game, its characters, setting, combat mechanics and more.