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  1. Decima is a proprietary game engine made by Guerrilla Games and released in November 2013, that includes tools and features like artificial intelligence and game physics. It is compatible with 4K resolution and high-dynamic-range imaging, used for games on PlayStation 4, PlayStation 5, Microsoft Windows, macOS and iOS.

  2. 24. Feb. 2017 · Introducing Decima. 24 February 2017. Share page. We couldn't be too concerned before, too busy making games. Besides, everybody knows that Naming Things is the number one problem in software design. But we found a new partner, and they were adamant about Doing This Right. And you need to have a name. Otherwise you can't announce it.

  3. 31. Juli 2017 · Decima Engine: Advances in Lighting and AA. Abstract: The Decima engine was originally developed for the Killzone series, and is now powering Horizon: Zero Dawn as well as Death Stranding (Kojima Productions). In this talk we’ll cover some of the rendering techniques we developed for these titles.

  4. Decima ist eine proprietäre, von Guerrilla Games entwickelte Spiele-Engine, die im November 2013 erstmalig veröffentlicht wurde und Entwicklungstools sowie andere Funktionen wie künstliche Intelligenz und Spielphysik enthält. Die Engine unterstützt 4K-Auflösung und High-Dynamic-Range-Bildgebung und wird für Spiele auf ...

  5. 24. Apr. 2023 · Guerrilla Games hat mit der Decima Engine noch eine Menge vor. Das lässt sich einem Beitrag des technischen Studio-Direktors entnehmen. Die Decima Engine wird weiterentwickelt. Michiel...

  6. 24. Okt. 2017 · Decima Engine: Visibility in Horizon Zero Dawn - Guerrilla Games. 24 October 2017. Share page. Abstract: Horizon Zero Dawn presented the Decima engine with new challenges in rendering large and dense environments. In particular, we needed to be able to quickly query a very large set of potential objects to find which should be visible.

  7. 21. Jan. 2019 · Meet Decima, the engine that birthed several of your beloved games. January 21, 2019 - 4:30 pm. For our ongoing series Fundamentals, we’re looking at different companies worldwide and the basic...