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  1. 31. Juli 2017 · Decima Engine: Advances in Lighting and AA. Abstract: The Decima engine was originally developed for the Killzone series, and is now powering Horizon: Zero Dawn as well as Death Stranding (Kojima Productions). In this talk we’ll cover some of the rendering techniques we developed for these titles.

  2. 10. Juli 2018 · The base lighting (direct and indirect) at Guerrilla has historically been about getting the best bang for your buck in terms of performance vs. memory vs. quality – the latter always being the leading factor. "For Killzone Shadow Fall (PS4, 2013) we used per-pixel lighting (spot, omni, directional, area light disk, rectangular, and point ...

  3. 3. Aug. 2017 · The developer s Decima Engine is one of the first middleware to support area lights, but the initial implementation did not support GGX (a shading model that better imitates the look of real reflections on rough surfaces). Recently the developer started updating the area light system, adding GGX support to the spherical area light ...

  4. deutschsprachig. nein. Decima ist eine proprietäre, von Guerrilla Games entwickelte Spiele-Engine, die im November 2013 erstmalig veröffentlicht wurde und Entwicklungstools sowie andere Funktionen wie künstliche Intelligenz und Spielphysik enthält.

  5. 31. Juli 2017 · Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine. Abstract: In the 2015 Advances in Real-Time Rendering Course, we presented a prototype solution for real-time volumetric cloudscapes which produced a variety of cloud types in various lighting conditions and rendered in under 2 milliseconds on the PlayStation 4.

  6. 17. März 2022 · Decima Engine: Advances in Lighting and AA Slides , Pdf , Powerpoint Giliam de Carpentier , Kohei Ishiyama

  7. 2017 - SIGGRAPH - Decima Engine: Advances in Lighting and AA ; 2017 - SIGGRAPH - Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine ; 2014 - GDC - The Next-Gen Dynamic Sound System of Killzone Shadow Fall