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  1. Track key data for your game with custom audiences, events, and flexible reporting. Create unique and dynamic reporting with SQL data explorer and data visualizations using funnels. Real-time, secure data. Monitor and react to changes in real-time with a data recency of two hours, maximum.

  2. Last updated: January 19, 2024. Track your progress and get personalized recommendations. In this tutorial, you’ll learn how to use standard and custom events to record user actions and view the data of those actions on the Unity Dashboard.

    • Reference Library
    • Responding to Detected Images
    • Tracked Image Prefab
    • Adding New Reference Images at Runtime
    • Create A Manager at Runtime
    • Maximum Number of Moving Images

    For instructions on how to create a reference image library in the Unity Editor, see documentation on the Tracked Image Subsystem. The reference image library can be set at runtime, but as long as the tracked image manager component is enabled, the reference image library must be non-null. You can set it via script with: You can set the reference i...

    Subscribe to the ARTrackedImageManager's trackedImagesChangedevent to be notified whenever an image is added (i.e., first detected), updated, or removed: Note that images also have a tracking statewhich can provide additional information about the tracking quality. An image that goes out of view, for example, may not be "removed", but its tracking ...

    The ARTrackedImageManager has a "Tracked Image Prefab" field; however, this is not intended for content. When an image is detected, ARFoundation will create a new GameObjectto represent it. If "Tracked Image Prefab" is null, then ARFoundation simply creates a GameObject with an ARTrackedImage component on it. However, if you want every tracked imag...

    Some subsystems might support image libraries that are modifiable at runtime. In this case, the subsystem produces a RuntimeReferenceImageLibrary that is a MutableRuntimeReferenceImageLibrary. To use it, you need to cast the RuntimeReferenceImageLibrary to a MutableRuntimeReferenceImageLibrary: To create an empty library that you can add images to ...

    When you add a component to an active GameObject at runtime, Unity immediately invokes its OnEnable method. However, the ARTrackedImageManager requires a non-null reference image library. If the reference image library is null when the ARTrackedImageManageris enabled, it will automatically disable itself. To add an ARTrackedImageManagerat runtime, ...

    Some providers can track moving images. This typically requires more CPU resources, so you can specify the number of moving images to track simultaneously. Check for support via the SubsystemDescriptor (ARTrackedImageManager.descriptor).

  3. 3. März 2021 · Visometry | VisionLib & Twyn. 843 subscribers. Subscribed. 3. 967 views 2 years ago Tutorials - VisionLib SDK. This video tutorial describes the workflow up to SDK version 2.4.1. In order to start...

    • 6 Min.
    • 1087
    • Visometry | VisionLib & Twyn
  4. 3. Juli 2020 · By Jon Watts. July 3, 2020 in Games | 3 min. read. Expand. Topics covered. DeltaDNA. Is this article helpful for you? Widespread best practices for analytics don’t necessarily apply to gaming. Set your live games up for success with effective event tracking.