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  1. 9. Okt. 2023 · Though it might have been tempting to learn from the failures of other games, Hidemaro Fujibayashi, director of Breath Of The Wild and its sequel, Tears of the Kingdom, is adamant that his team ...

  2. Hidemaro Fujibayashi is a director at Nintendo EPD Production Group No. 3, and the current main director of the main 3D The Legend of Zelda titles ever since Skyward Sword. Initially he started at Capcom, where he was involved in a number of games as a planner, including all the portable Zelda titles on the Game Boy Color and Game Boy Advance which were developed by Capcom. His work on Zelda ...

  3. Fujibayashi, who was still serving as a designer at Capcom, was brought on board and assigned to serve as Okamoto's assistant. Early on, Fujibayashi would compile the ideas Okamoto and his team had, and eventually used them to write the original proposal Flagship had presented to Nintendo. [6] This proposal included a unique idea of his own ...

  4. Hidemaro Fujibayashi is known for The Legend of Zelda: Breath of the Wild (2017), The Legend of Zelda: Tears of the Kingdom (2023) and The Legend of Zelda: A Link to the Past and Four Swords (2002). Menu. Movies. Release Calendar Top 250 Movies Most Popul ...

  5. 17. Mai 2023 · Hidemaro Fujibayashi: I was thinking about the environment of Breath of the Wild without adding anything new. In some of the dungeons in Breath of the Wild , you see these cog wheels that are just ...

  6. 11. März 2017 · Hidemaro Fujibayashi: It’s not really about timing or the fact that it’s now. After working on Skyward Sword , we took in a lot of the feedback from fans, as well as what [producer Eiji Aonuma ...

  7. 12. Mai 2023 · But I’ll let Mr. Fujibayashi talk about that in detail. Hidemaro Fujibayashi: This idea of multiplicative gameplay really adds a lot of factors to the equation. It really expands the ...