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  1. 21. Nov. 2018 · Super Smash Bros. Ultimate launches in just over two weeks. As the release of the biggest entry to date looms, we had a chance to ask series co-creator and director Masahiro Sakurai about the creation of Super Smash Bros. Ultimate and how he views the franchise nearly two decades after the first game launched on Nintendo 64.

  2. 23. Aug. 2022 · Join me as I kick off my new channel, "Masahiro Sakurai on Creating Games," with an overview of the kinds of things I'll be talking about.Why am I making a c...

    • 7 Min.
    • 699,6K
    • Masahiro Sakurai on Creating Games
  3. Chaîne Youtube "Masahiro Sakurai on Creating Games" Le 24 août 2022, Masahiro Sakurai lance sa chaîne Youtube, afin de pouvoir partager ses connaissances sur la création de jeu vidéo et sur l'industrie au public le plus large. La création de cette chaîne fait suite à des demandes qu'il a reçues d'enseigner le game design dans des ...

  4. Masahiro Sakurai (桜井政博 Sakurai Masahiro) (born August 3, 1970) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. series on Nintendo platforms, and wrote a weekly column for Famitsu magazine.

  5. Masahiro Sakurai è nato il 3 agosto 1970 a Musashimurayama, un quartiere di Tokyo. Ha esordito nell'industria dei videogiochi lavorando per HAL Laboratory, dove realizzò il personaggio di Kirby all'età di 19 anni e diresse il suo primo titolo, Kirby's Dream Land. [1] Sakurai lasciò l'azienda il 5 agosto 2003, stanco della realizzazione ...

  6. 24. März 2022 · Masahiro Sakurai: I’m the director of the Super Smash Bros. series, Masahiro Sakurai. The Super Smash Bros. series is a project where we undertake collaborations you can’t see anywhere else.

  7. 3. Okt. 2022 · In today’s game designer spotlight we will be looking at the career and design philosophy of one of my favorite designers – Masahiro Sakurai. Best known as the creator of the Kirby and Super Smash Bros series, Sakurai has a very unique perspective on game design that has served him well over his 3 decades of game development.