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  1. Hand-tracking. The XR Hand package provides: XRHandSubsystem: defines the XR subsystem interface for hand tracking data. OpenXR HandTracking feature: this feature implements the XRHandSubsystem for the OpenXR provider plug-in. This means that you can access hand data if you have both the OpenXR and this XR Hand packages installed in a project.

  2. PowUnity App für GPS-Tracker BikeTrax:Diese Features sichern dein Bike. Im 1. Jahr schenkt dir PowUnity die GPS-Datenflat für die E-Bike Tracker App! Du kannst also nach Registrierung deines BikeTrax GPS-Trackers das Bike sofort smart sichern. Das Bike und Smartphone sind 24/7 miteinander verbunden.

  3. This package implements the face tracking subsystem defined in the AR Subsystems package. Refer to that package's documentation for instructions on how to use basic face tracking. This package also provides additional, ARKit-specific face tracking functionality. ARKit provides a series of "blendshapes" to describe different features of a face.

  4. Version v1.1.3. This is a component for Unity 2019 or later with the purpose of native integration of the Advanced Realtime Tracking (ART) DTRACK (DTrack2 or DTRACK3) realtime tracking solutions. This Unity Asset provides access to DTRACK realtime tracking data, that is sent over network using UDP/IP datagrams.

  5. Body tracking in Unity MARS works seamlessly with Unity's avatar animation system. To track a body, use a Body Proxy. This Proxy consists of two components: a body trait and an action. The action can be either a: Match Body Pose Action, which lets you make any humanoid avatar follow a tracked body. Body Expression Action, which lets you match ...

  6. In order to get started, it is recommended that you complete the AR Hello World Project up until “Placing an Object on a Plane in AR” before you begin this tutorial. This will help you get set up to build applications on your Android or iOS device. To build custom effects to touch up or change our faces like you see in social media apps, we’ll need to learn how to use AR Face Tracking ...

  7. Description. A collection of methods and properties for accessing XR input devices by their XR Node representation. XR devices can be accessed in different ways, with the XR Node representing a physical input source such as a head position, hand, or camera. See XR Input for an overview of accessing XR devices.