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  1. This package implements the face tracking subsystem defined in the AR Subsystems package. Refer to that package's documentation for instructions on how to use basic face tracking. This package also provides additional, ARKit-specific face tracking functionality. ARKit provides a series of "blendshapes" to describe different features of a face.

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  3. 22. Juni 2019 · Importing and Preparing 3D Models. This tutorial assumes you have an OBJ or FBX file from photgrammetry. Ideally you should export your model with its Pivot centered on (0,0,0) and rotated upwards on Y axis. It is much easier to prepare your model in this way in a 3D modeling software instead of Unity. If your model is displaced or oriented ...

  4. Set Tracking Mode in Unity. The Model Target Optimizing Tracking mode can be changed after creating the Model Target database. This may be useful if you want to test with different modes or to select the AR_CONTROLLER mode which is not available in the MTG. Alternatively, use TrackingOptimization at runtime and set the mode.

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  6. AR tracked image manager. The tracked image manager is a type of trackable manager and performs 2D image tracking. The tracked image manager creates GameObjects for each detected image in the environment. Before an image can be detected, the manager must be instructed to look for a set of reference images compiled into a reference image library.

  7. 31. Jan. 2023 · In the field of object tracking, you usually have 2 approaches: Separate Trackers — We perform tracking by detection; we first use an object detector, and then track its output image by image. Joint Trackers — We do joint detection and 3D object tracking by sending 2 images (or point clouds) to a Deep Learning model.