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  1. 27. Mai 2024 · Developers always surprised by the inventiveness of players. This freedom, however desired by Hidemaro Fujibayashi, Eiji Aonuma and their team, never ceases to surprise them. In the latest issue of NintendoDream, producer and director returned to the power of Emprise, which allows you to create a lot of things.

  2. 10. Mai 2024 · Interestingly enough, Hidemaro Fujibayashi, Director of Breath of the Wild, overlaid a map of his hometown Kyoto on the game world to get a sense of scale and estimate the distances between different points in the game. I also used my favorite locations in Zelda as inspiration when researching my future travel destinations.

  3. 27. Mai 2024 · Vor etwas mehr als einem Jahr wurde The Legend of Zelda: Tears of the Kingdom auf Nintendo Switch veröffentlicht. Eine direkte Fortsetzung des bereits legendären Breath of the Wild, das verführte, enttäuschte, faszinierte, aber einhellig für die Art und Weise gelobt wurde, wie es den Spielern Macht verlieh.

  4. 23. Mai 2024 · At the 2017 Game Developers Conference, director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa held a presentation titled "Change and Constant – Breaking Conventions with The Legend of Zelda: Breath of the Wild", during which they demoed the prototype.

  5. 18. Mai 2024 · Yes, the layout of Hyrule in Breath of the Wild was inspired by Hidemaro Fujibayashi’s hometown of Kyoto, Japan. What time period is Zelda set? The Legend of Zelda takes place in a medieval Western Europe-inspired fantasy world called Hyrule.

  6. 26. Mai 2024 · Six years after The Legend of Zelda: Breath of the Wild, its direct sequel, Tears of the Kingdom is finally in the hands of Switch owners. So obviously there’s no better time to start asking about the future of the series, and we’ve already gotten our first official tease for, what should we call it?

  7. 12. Mai 2024 · Eiji Aonuma (a sinistra) e Hidemaro Fujibayashi (a destra), le menti dietro Tears of the Kingdom Il percorso comunicativo di Tears of the Kingdom Dopo l’annuncio dell’inizio dei lavori all’E3 2019, la comunicazione attorno al gioco è stata quanto di più ermetica si possa vedere al giorno d’oggi nell’industria.