Yahoo Suche Web Suche

Suchergebnisse

  1. Suchergebnisse:
  1. Vor 4 Tagen · Detect eye tracking in vision os - Mixed Reality (Immersive) Apps - Unity Discussions. Input-System. Futurristic July 5, 2024, 7:39am 1. Hi, I want to detect a game object when looking to it and do some action at that time, like rotate the object and when look away stop rotation ? Is this possible with vision os eye tracking capability ?

  2. 20. Juni 2024 · As @pcah81 points out, object tracking was added in the visionOS 2 beta. We didn’t manage to get this new feature in for our upcoming release for visionOS 2 but we plan to support this feature eventually. You can read more about our plans for visionOS 2 here.

  3. Vor 7 Stunden · 0. Currently, I am using Unity 2022 to build an iOS app, which needs to comply with Apple's App Tracking Transparency. Therefore, I used the com.unity.ads.ios-support package, but I found that the pop-up is not showing when running. I have set the NSUserTrackingUsageDescription field in Xcode. According to the issue mentioned in https://github ...

  4. I've been working on different projects for Vision pro and got into a specific usecase where I had to use eye tracking to change the size of a cube as long as you look at it. Is there any way possible to go this? Maybe in future or ask Apple directly?

  5. 23. Juni 2024 · I have hololens 2 (using unity for app building) and use it for tracking a marker and get the position in the hololens but after few times or few app restarting, vuforia still tracks the marker but the position it gives is wrong.

  6. 17. Juni 2024 · In this tutorial, you will learn object tracking and detection with the YOLOv8 model using the Python Software Development Kit (SDK). To learn how to track objects from video streams and camera footage for monitoring, tracking, and counting (as shown in Figure 1), just keep reading.

  7. 1. Juli 2024 · The InputDevice provides eye tracking information via an Eyes input feature. Is something described here not working as you expect it to? It might be a Known Issue .