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  1. 24. Sept. 2011 · The problem statement you make in the updated answer is already solved by 9.2p9 (see accepted answer's comment section). 9.2p9 forbids to put "override" on non-virtual functions. The only problem I see is the example, and it can be solved by just putting "virtual" before the function "f" in "D".

  2. The non-virtual interface pattern is a design pattern that controls how methods in a base class are overridden. Base classes include public, non-virtual members that may be called by clients and a set of overridable methods containing core functionality.

  3. Viele übersetzte Beispielsätze mit "non-virtual" – Deutsch-Englisch Wörterbuch und Suchmaschine für Millionen von Deutsch-Übersetzungen.

  4. 7. Mai 2019 · The NVI, or Non-Virtual Interface design pattern, is in a way a mechanism to extend the functionality of a function, just alike inheritance allow classes to be extended. It’s one way of implementing the strategy pattern.

  5. 24. Aug. 2022 · The Non-Virtual Interface is a way of implementation specific to C++. It decouples the public interface by making it non-virtual, from functions that are providing customization points.

  6. 3. Sept. 2022 · Non-Virtual Interface (NVI) idiom allows us to refactor before and after code fragments at one convenient location - the base class. The NVI idiom is based on 4 guidelines outlined by Herb Sutter in his article named "Virtuality" [2]. Quoting Herb: Guideline #1: Prefer to make interfaces nonvirtual, using Template Method design pattern.

  7. A Simulink.Bus object data type must define the bus you want to make nonvirtual. A bus becomes nonvirtual when you select a block parameter such as Output as nonvirtual bus. Making the bus nonvirtual causes simulation and code generation to apply the structure defined by the bus object.