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  1. Suchergebnisse:
    • Overview
    • All monsters in DOORS and how to survive them
    • All secret monsters in DOORS/ROOMS and how to survive them
    • End

    Following the success of The Mimic and Apeirophobia, another horror/survival-style experience has joined the Roblox platform—DOORS. In this experience, players must maneuver throughout, and ultimately escape, a haunted hotel by sneaking, sprinting, solving puzzles, and, most importantly, evading various chilling monsters. If you're brave enough to venture through this experience and are looking for a guide on surviving all these monsters, you're in luck! Continue reading below to learn all there is to know about these unique entities.

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    Guiding Light

    Image via official DOORS wiki Guiding Light serves as the experience's narrator/guide, assisting players through portions of the hotel by using glowing blue particles to point them in the right direction. If a player is stuck in a Dark Room, or even a normal room sometimes, for more than 20 seconds, Guiding Light will enlighten the next door in an attempt to keep them moving. During Seek's running sequence, Guiding Light will make itself most prevalent, highlighting the correct path in which players need to follow to survive. Hidden keys will also be lit up if it seems as though players are having trouble finding them.

    Rush

    Image via official Doors wiki Rush is one of the first, if not the first, entities players will encounter in The Hotel. When Rush spawns, the lights in multiple rooms will flicker, and you'll hear a distorted growling sound—this is your sign to hide! You can avoid Rush by hiding in a vent or closet or crawling under a bed. If you fail to find a hiding spot before Rush speeds by, you will die on contact. Once Rush has passed, all the lights in the rooms it ran through will be broken, but you can continue toward the next door without fear of its return. Sometimes, Rush will cause the lights to flicker without actually spawning. In these cases, watch your back and continue toward the next door.

    Ambush

    Image via official Doors wiki Each time that Rush is set to spawn, there's a very low chance that Ambush will spawn in its place. Like Rush, Ambush will make the lights flicker, create a distorted noise before it appears, and run through all of the nearby hallways/rooms. Unlike Rush, however, Ambush can run through these rooms up to six times. The best strategy for surviving Ambush is to hide in a closet when you hear its presence, step out of the closet when it disappears, and repeat this process until it fully disappears. Staying in the closet for too long will spawn Hide, so it's best to leave and re-enter. Ambush is also exceptionally quicker than Rush, so be sure to complete the steps above at a quick pace!

    A-60

    Image via Roblox ROOMS wiki A-60 works very similarly to Rush or Ambush and is a strong, speed-based entity. It can appear in six different versions, all of which feature a deformed bloody smile and bright redish-black eyes. Unlike the speed entities from DOORS, A-60 does not have any kind of visual queue that warns the player of its presence. Instead, you'll need to keep an ear out for a buzzing sound; when you hear it, jump into a locker as soon as you can and wait for it to pass by. There's a chance of encountering this entity starting at door A-060, and then every door that's opened from then on.

    A-90

    Image via Roblox DOORS official wiki This entity is one of the strangest in all of DOORS/ROOMS, as it doesn't announce itself with a jump scare, but can still be just as heart-pumping when encountered. A-90 has a chance to appear in any room after A-090, and will make itself known by placing a small logo of a black and white, disturbed-looking face somewhere on your screen. When this logo appears, pay attention to it—as soon as it changes from the face logo to a logo of stop sign with a hand on it, you must stop dead in your tracks and resit all movements, even with the camera. After a few seconds, the face will disappear and you can resume moving. If you fail to stay still, A-90 will attack you and deal a hefty amount of damage, if not kill you.

    A-120

    Image via official DOORS wiki Like A-60, and in turn Rush and Ambush, A-120 is a speed-based entity that has a chance to attack the player anytime between doors A-120 and the end. It also goes by the name "Squiggly Smile," referencing its child-like visuals. When this entity is on its way to attack, you'll hear a loud drum-like sound, which should be your cue to find a hiding place as fast as you can. If this entity reaches you before you can hide, you will die instantly, so try your best to keep your ears open.

    That's it for this guide on how to survive every monster/entity in DOORS. Let me know in the comments below which one you think is the scariest, or which one is your favorite!

    Looking for more Roblox content? Check out some of our other guides on Roblox horror experiences including Roblox 3008 Beginner’s Guide | 3008 Tips and Tricks or How to get every Lantern in Roblox The Mimic here on Pro Game Guides!

  1. List of Entities. Entities are the main roadblocks that players must face in order to advance. They all differ in mechanics and difficulty, along with some being encountered more rarely than others.

  2. 3. Nov. 2023 · These Entities range in scare factor and damage dealt. Not all of them will harm the player when they spawn, but there are many you'll want to watch for as you complete your playthrough. Here's everything you need to know about the different monsters in Doors (and how to survive them).

    • Sara Belcher
  3. 16. Aug. 2022 · By Jai Smith | Published: August 16th, 2022 1:22 PM. Roblox community developers and content creators seem to never run out of ideas to make the game enjoyable. One of the most famous right now is Doors, which features various monsters trying to kill you – the player. To learn how to play the game, you will need to try the game out.

    • Jai Smith
  4. Doors Wiki. in: Lists, Monster, DOORS Wiki. Deutsch. List of Entities. Entitäten sind die Haupthindernisse, denen sich Spieler stellen müssen, um voranzukommen. Sie unterscheiden sich alle in der Mechanik und im Schwierigkeitsgrad, wobei einige seltener anzutreffen sind als andere.