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  1. Frédérick Raynal (* 15. März 1966 in Brive-la-Gaillarde) ist ein französischer Computerspielentwickler. Zu seinen bekanntesten Arbeiten zählen das erste Alone in the Dark, Little Big Adventure und Time Commando .

  2. Frédérick Raynal ([fʁedeʁik ʁɛnal], born 1966) is a French video game designer and programmer, notable for his game developments in Infogrames, Adeline Software International and No Cliché. He is married to Yaël Barroz, a fellow game designer, with whom he has two children.

  3. Frédérick Raynal, né en 1966 1 à Brive-la-Gaillarde, en Corrèze 1, est l'une des figures du jeu vidéo français. Il a travaillé pour Infogrames, Adeline Software International, No Cliché et Ubisoft 2. Il a notamment donné naissance aux séries Alone in the Dark 3 et Little Big Adventure, très grands succès des années 1990.

  4. 19. Mai 2024 · Rencontre avec le créateur du survival horror mais pas que : Frédérick Raynal. Interview réalisée lors Bordeaux Geek Fest 2024. Livre de Nicolas Deneschau : https://www.thirdeditions.com ...

    • 32 Min.
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    • Meltin'Pote by Planet Sasha
  5. Frédérick Raynal is a French video game designer and programmer notable for being the creator of Alone in the Dark and, with that, establishing many conventions of the survival horror genre. Frédérick appears as an overarching character in Alone in the Dark (2024), being the first and only real-life character in the series. Biography ...

  6. 20. Okt. 2023 · Frédérick Raynal is best known for creating Alone in the Dark, a game which introduced a real time 3D character to the world of games and single-handedly invented the survival horror genre. After leaving Capcom, director Shinji Mikami finally admitted that, without Frédérick, Resident Evil would have been just another first person shooter.

  7. Frédérick Raynal was born in 1966 in Brive-la-Gaillarde, Corrèze (France). His first commercial game was Robix 500 (1983). He produced the graphics for Popcorn (1988). After joining Infogrames, he worked on the port of Alpha Waves (1990), which helped focus his inspiration on designing 3D games.