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  1. American. Genre. Role-playing games, miniature wargaming, fantasy. Ray Winninger is a game designer who has worked on a number of roleplaying games, including the Dungeons & Dragons fantasy roleplaying game. He is the former Executive Producer for the Wizards of the Coast Dungeons & Dragons studio.

  2. 19. Okt. 2022 · Ray Winninger is no longer DnD ’s executive producer, revealing his exit from Wizards of the Coast on Twitter. “Sorry for the radio silence”, Winninger tweeted on October 18. “I’m in the midst of a sorely needed Long Rest.” “I have indeed left WotC, having accomplished the ambitious goals we set when I took over the D&D team.”

  3. 9. Jan. 2024 · January 9, 2024. 50 Years of Dungeons and Dragons: An Iconic Fan-Favorite With Ray Winninger. Ray Winninger is a seasoned video game pioneer who began his career as a freelance designer in high school. His most recent role was as Executive Producer at Wizards of the Coast, where he managed a studio for Wizards’ Dungeons and Dragons.

    • Who We Are and What We Do
    • What Does The D&D Studio do?
    • Who Is Part of The D&D Studio?
    • Who Decides What Dungeons & Dragons Products to produce?
    • What Does 2021 Have in Store For Dungeons & Dragons?
    • How Long Does It Take to Create A D&D Product?
    • How Much Input Does Hasbro Have Into The D&D Product Lineup?
    • I Want to Submit A Pitch For A D&D product. Whom Do I contact?
    • I’m A Game Designer. Can I Freelance on D&D Products?
    • Anything Else We Should Know?

    Author: Ray Winninger Welcome to our new Studio Blog! We created this space to give you a glimpse behind the scenes at the D&D Studio and share our thinking about the future of Dungeons & Dragons. We’ll probably post an update every six weeks or so, but please don’t hold us to a firm schedule. I thought I’d inaugurate the blog by explaining just wh...

    The studio is responsible for traditional RPG products—the various boxed sets, books, dice sets, and accessories we release each year. Other teams inside Wizards of the Coast manage D&D video games, consumer products (do you have your D&D socks yet?), and entertainment offerings like novels, comics, and movies. Since many of us in the studio are su...

    The D&D Studio itself is organized into four departments: Game Design, Art, Production, and Product Management, each led by a department head. Game Design is responsible for the developing game mechanics and stories. Art establishes the “look and feel” of Dungeons & Dragons by creating visual concepts, directing our freelance illustrators, and crea...

    In a way, we all do. Once per quarter, studio leadership reviews product pitches submitted by Wizards employees. If we decide a pitch has merit, members of the studio are assigned time to flesh it out. If we still like what we see, the project lands a slot on our schedule and is assigned a Product Lead. The Product Lead owns the product’s vision an...

    Here is how this year’s products break down: Candlekeep Mysteries was conceptualized and led by Chris Perkins, an outgrowth of his work on Baldur’s Gate: Descent into Avernus. While Chris was developing a chapter of Avernus that sends the adventurers to Candlekeep, he realized the legendary library-fortress might present an excellent organizing the...

    It takes a minimum of 12-14 months (and sometimes even longer) for a product to make the journey from an idea voiced at a pitch meeting all the way to a printed product on the shelf at your local game store. Candlekeep Mysteries went into full production in January 2020 and released fourteen months later in March 2021. Van Richten’s Guidewent into ...

    None. Wizards of the Coast is fully autonomous. We work with Hasbro on various administrative matters, and Hasbro greenlights any particularly large investments we make (like acquiring another company or developing a AAA video game), but we otherwise own our own product roadmaps and make all the relevant development decisions. We do occasionally co...

    We don’t accept product pitches from outside Wizards of the Coast. You can read more about our policy here. If you submit what appears to be a product pitch through any of our communications channels, I’m afraid it won’t reach the studio.

    Generally, the best way to get our attention is to freelance for smaller RPG publishers or—even better—to create quality content for the Dungeon Master’s Guild. If you’re budding creator, here are a few resources to help you get started: 1. DM’s Guild | Content Creator Questions 2. Interview w/ James Haeck on D&D Writing(Podcast) 3. How to Become a...

    Yes. You should know how much we appreciate your passion and interest. Those of us working in the studio are fans ourselves and it’s more than gratifying to share our love for this great game with such an engaged and creative community. Enjoy Van Richten’s Guide to Ravenloftthis May, and look forward to future blog posts laying out our plans for Du...

  4. One of the major powers at Wizards of the Coast for Dungeons & Dragons has been Ray Winninger, but not anymore. The one-time D&D executive producer has tweeted to say he’s left WotC. The news comes hot on the heels of digital Dan, aka Dan Rawson, joining the company and getting the shiny new role of Senior Vice President of Dungeons & Dragons.

  5. Fantasy. Ray Winninger is a game designer who has worked on D&D as well as other roleplaying games. He was a competitive chess player during his childhood, and worked for TSR during the 1980s and early 1990s. In 2020, Winninger took over as the Executive Producer in charge of the Dungeons & Dragons...

  6. Ray Winninger is a seasoned video game pioneer who began his career as a freelance designer in high school. His most recent role was as Executive Producer at...