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  1. en.wikipedia.org › wiki › Matt_SelmanMatt Selman - Wikipedia

    Matt Selman (born 1971 or 1972) [1] is an American writer and producer. Early life. Selman is a native of Watertown, Massachusetts. [1] . He graduated from Beaver Country Day School in 1989 and the University of Pennsylvania in 1993. [1] [2] [3] Career. After considering a career in journalism, he decided to try to become a television writer.

  2. Matthew David "Matt" Selman (born September 9, 1971 in Watertown, Massachusetts) is an American writer who has written several episodes for The Simpsons. Selman was one of eleven writers that worked on The Simpsons Movie. He is the current showrunner of the series since Season 33. Selman grew up...

  3. Matt Selman (born September 9, 1971) is an American writer and producer. He currently serves as a writer, executive producer, and showrunner for The Simpsons and previously served as a staff writer, story editor, producer, supervising producer, and co-executive producer.

  4. 20. Okt. 2022 · 22. 1.4K views 10 months ago. Matt Selman discusses the upcoming Not IT special, the Aussie references in Treehouse of Horror 33, Jim Brooks' mentoring, the reason behind the Disney+ shorts,...

    • 39 Min.
    • 1438
    • fourfingerdiscount
  5. 8. Aug. 2022 · Matt Selman, co-showrunner of The Simpsons, talks about the show's enduring popularity, the upcoming season, the video games, and the movie. He also shares some news about a potential sequel and his experience as a guest on Doughboys podcast.

    • Joey Magidson
  6. Fan-Gesuche könnten endlich erhört werden: Produzent Matt Selman äußerte jüngst seinen Wunsch nach einem „The Simpsons: Hit & Run“-Remake. Doch was steckt dahinter? Kommt die gelbe Kult-Familie aus Springfield nach bald 20 Jahren wieder auf den PC? Produzent Matt Selman wünscht sich sehnlichst ein "The Simpsons: Hit & Run"-Remake.

  7. 28. Juli 2021 · The Simpsons co-showrunner Matt Selman talks about his support for a remastered version of the 2003 game Simpsons Hit & Run, and his approach to writing episodes that don't follow the show's established timeline. He also shares his memories of working on the game and the show, and his views on fan reactions and paradoxes.