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  1. The layers that the camera is a member of. This is an inherited property from Object3D. Objects must share at least one layer with the camera to be seen when the camera's viewpoint is rendered.

    • Layers

      Layers. A Layers object assigns an Object3D to 1 or more of...

    • camera

      three.js - cameras O orthographic P perspective orthographic...

    • Perspective

      Learn how to use perspective cameras in Three.js with...

  2. The most common camera in three.js and the one we've been using up to this point is the PerspectiveCamera. It gives a 3d view where things in the distance appear smaller than things up close. The PerspectiveCamera defines a frustum. A frustum is a solid pyramid shape with the tip cut off .

  3. Layers. A Layers object assigns an Object3D to 1 or more of 32 layers numbered 0 to 31 - internally the layers are stored as a bit mask, and by default all Object3Ds are a member of layer 0. This can be used to control visibility - an object must share a layer with a camera to be visible when that camera's view is rendered.

  4. three.js - cameras O orthographic P perspective orthographic P perspective

  5. 29. Mai 2023 · When it comes to working with Three.js, a powerful JavaScript library for 3D rendering, cameras are essential for controlling the perspective and view of the scene. In this blog post, we will...

  6. 5. Dez. 2015 · three.js supports layers. An object is visible to a camera if the object and the camera share a common layer. The camera and and all objects are by default in layer 0. For example, camera.layers.enable( 1 ); // camera now sees default layer 0 and layer 1. camera.layers.set( 1 ); // camera now sees only layer 1.

  7. Learn how to use perspective cameras in Three.js with examples, tips and discussions from the community.