Suchergebnisse
Suchergebnisse:
The layers that the camera is a member of. This is an inherited property from Object3D. Objects must share at least one layer with the camera to be seen when the camera's viewpoint is rendered.
- Layers
Layers. A Layers object assigns an Object3D to 1 or more of...
- camera
three.js - cameras O orthographic P perspective orthographic...
- Perspective
Learn how to use perspective cameras in Three.js with...
- Layers
The most common camera in three.js and the one we've been using up to this point is the PerspectiveCamera. It gives a 3d view where things in the distance appear smaller than things up close. The PerspectiveCamera defines a frustum. A frustum is a solid pyramid shape with the tip cut off .
Layers. A Layers object assigns an Object3D to 1 or more of 32 layers numbered 0 to 31 - internally the layers are stored as a bit mask, and by default all Object3Ds are a member of layer 0. This can be used to control visibility - an object must share a layer with a camera to be visible when that camera's view is rendered.
three.js - cameras O orthographic P perspective orthographic P perspective
29. Mai 2023 · When it comes to working with Three.js, a powerful JavaScript library for 3D rendering, cameras are essential for controlling the perspective and view of the scene. In this blog post, we will...
5. Dez. 2015 · three.js supports layers. An object is visible to a camera if the object and the camera share a common layer. The camera and and all objects are by default in layer 0. For example, camera.layers.enable( 1 ); // camera now sees default layer 0 and layer 1. camera.layers.set( 1 ); // camera now sees only layer 1.
Learn how to use perspective cameras in Three.js with examples, tips and discussions from the community.