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  1. Hai-ähnliches Wesen Die Grimm Chroniken: Kategorien Kategorien: Spezies; Wesen; Sprachen English Español فارسی Français. Nutzung von Community-Inhalten gemäß CC-BY-SA, sofern nicht anders angegeben. Advertisement. Fan Feed More Grimm Wiki. 1 We ...

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      Grimm ist eine US-amerikanische Fernsehserie mit sechs...

    • Overview
    • History
    • Characteristics
    • Behavior
    • Genetics
    • Species
    • Names by Language
    • See Also

    Wesen (VES-sən; Ger. "a being" or "creature") is a collective term used to describe the creatures visible to the Grimms. They are the basis not only of the fairy tales that the Brothers Grimm have compiled, but also of the many legends and folklore from many cultures (i.e. Anubis, Aswang, Chupacabra, and Wendigo).

    When Wesen woge, they are able to recognize a Grimm by looking into their eyes. They can see an "infinite darkness" in a Grimm's eyes that allows a Wesen to see their reflection, where they can see their true Wesen nature. Many Wesen find it unsettling to see themselves reflected, and Monroe and Rosalee told Nick that it took some time for them to get used to it. ("Synchronicity")

    Wesen were once worshiped as gods in Egypt, hence why many Egyptian gods, such as Anubis, Bastet, Tefnut, Ammit, and Khepri, are depicted with animal-like features. A few thousand years ago, thousands of slaves were tortured in search of Anubis, and a few of them were successfully mummified fully woged. The Beati Paoli are a group of Wesen that formed in the 17th century who are fully against the display of deceased Wesen for the world to see, and they go after things like museums, archaeological digs, antique auction houses, and sometimes private Wesen collectors if the collector is trafficking stolen Wesen antiquities. Most Wesen do not condone their methods, but they often have the same disapproving opinion of deceased Wesen being on display. While there are practical concerns of exposing the modern Wesen world by allowing woged remains to be examined by human science, the deceased is considered to be not just a part of Wesen heritage, but an ancestor to all Wesen and deserving of respectful final rest, whether by something like a ceremonial burial of the deceased's culture or a funeral pyre. ("Once We Were Gods")

    During and before the Fourth Crusade, Wesen were used to fight in the armies of the Royal families, who used the Grimms to control and police their Wesen armies. Over the years, the Royal families either lost so much global power and influence that they could no longer use the Wesen as armies, or they had no need for Wesen soldiers and let the creatures spread across the world. ("Bad Teeth")

    Over the centuries, carnivals have been known to house shows that force Wesen to fully woge for the act. These carnivals date back to Circus Maximus in Rome but have since become much more uncommon. Despite knowingly showing Wesen in full woge to humans, they technically do not break the Gesetzbuch Ehrenkodex due to the carnivals in question passing the Wesen off as magic tricks. ("The Show Must Go On")

    There have also been several events throughout history that were related to some sort of Wesen problem but have long been thought to be caused by a completely separate issue amongst Kehrseiten. For instance, the majority of street riots have been and are instigated by Wesen; the Réveillon riots, the Boxer Rebellion, draft riots during the Civil War, and the Boston Tea Party were all started by Wesen. Specifically during the Réveillon riots in Paris in 1789, Wesen who worked for a Kehrseite factory owner named Réveillon were targeted and killed by other Wesen factory owners who looked down on Réveillon, but because he treated his workers well, many of his Wesen workers were loyal to him.

    To date, if there has been a study on Wesen origins, it has not surfaced. Wesen are liminal, that is, they display two states of existence simultaneous within one physical body. ("Happily Ever Aftermath") Physiologically, Wesen are parahuman, exhibiting two distinct sets of DNA within the same system. ("Big Feet")

    When in human form, Wesen are, by all accounts, physiologically that way and thus, can pass as human. However, certain aspects about them still sets them apart from the rest of humanity, such as the addictive effects that Jay has upon them (which would otherwise be fatal for humans) and their susceptibility to the Yellow Plague. Gelumcaedus for example, can live perfectly in dark and severely fetid conditions without any noticeable health problems even in human form. Certain species are also susceptible to specific Wesen diseases, such as a rare blood disease that affects canid Wesen and turns them into Wældreór, as well as a rare genetic disease affecting Indole Gentile called Kallikantzaroi. There is also a rare genetic disease affecting only Blutbaden that turns them into Lycanthropes during the three nights of the full moon. ("Chupacabra") ("The Grimm Who Stole Christmas") ("Lycanthropia") Every creature encountered by Nick Burkhardt is Wesen (excluding La Llorona, Volcanalis, the Golem, Mishipeshu, and Jack the Ripper).

    The community consists of both good and bad creatures ranging from Blutbaden to Bauerschwein to Mauvais Dentes. Individually, Wesen generally behave stereotypically in accordance to their own kind (i.e. the Blutbaden being fierce and vindictive, Siegbarste being dangerously vengeful, or Mellifers having a hive-like mentality and penchant for sending messages). Some Wesen follow ritualistic practices passed down through history (i.e. the Aseveracion and the Roh-hatz). Other than the Grimms keeping the Wesen in check, only the Seven Houses are aware of the real workings of the world, as the majority of humanity is blissfully unaware of their existence.

    Ziegevolk, Musai, and Cracher-Mortel all have abilities that allow them to influence or have complete control over people. Ziegevolk use their pheromones to control and manipulate whoever they want, usually women. ("Lonelyhearts") ("One Angry Fuchsbau") The lips of Musai secrete a psychotropic substance, making their kiss known to be very euphoric and addictive. After they kiss someone, they are able to easily manipulate their victims. Who will do whatever they have to, in order to prove their love for the Musai, even kill someone or die themselves. ("Kiss of the Muse") Cracher-Mortel have the ability to create an army of zombie-like victims by spitting tetradotoxin on to the face of a victim. Which seeps into the skin of the victim or is inhaled by the victim and shuts down the neurosignals of nerves and heart cells, causing suspended animation. Atropine and scopolamine toxins reanimate the victim in a zombified state. In this state, the victim is in a trance and will perform whatever task is asked of them by the Cracher-Mortel. ("The Waking Dead") ("Goodnight, Sweet Grimm") ("The Ungrateful Dead")

    Despite being parahuman themselves, many Wesen eat humans (ex: Blutbaden, Schakals, Wendigo, Coyotls, and Mauvais Dentes) or other Wesen (ex: Blutbad eat Bauerschwein and Seelengut, while Lausenschlange eat Mauzhertz).

    Some Wesen, like Raub-Kondors, hunt other Wesen, such as Glühenvolk, for their skins. They use a potion called Sauver Sa Peau to keep them woged after death for up to 8 hours so they can skin them. ("Endangered") The Leporem Venators use a similar method to keep the foot of a Willahara woged so they can sell it for the illegal practice of Spedigberendess. ("Bad Luck") Vibora Dorada use their sharp fangs to inject a neurotoxin into their victims. It paralyzes them, and if the victim is woged when they are bit, the neurotoxin will keep them in that state. ("Silence of the Slams")

    Some species, such as Blutbaden and Fuchsbaus, will perform an action called Vertrautheiten (Ger. "familiarities"), which is a way for two different species to start trusting each other more, as being very close to another being is a special and sacred thing for Wesen. They let another Wesen get close enough to "memorize" their scent. To complete the action, the Wesen involved woge and then smell and rub up against each other on both sides of the other's face. ("Revelation")

    If Wesen force their woge too many times and too often, their Wesen side can eventually start to take over, a situation known as the Umkippen (Ger. "tip," "upset"). If a Wesen is suffering from the Umkippen, their Wesen side could get out of control and completely eclipse any shred of humanity left if one does not go through some form of intervention. The suffering Wesen experiences blackouts and doesn't remember anything during the time that they lose control. ("The Show Must Go On")

    The complexity of Wesen genetics can be hard to understand, but Monroe and Rosalee explained a few things: ("Stories We Tell Our Young")

    In a grundfalsch (GROOND-fawlsh; Ger. "fundamentally flawed") or grundverschiedene (groond-vair-SHEED-nuh; Ger. "contrasting styles") mixed-Wesen relationship, there is a Vorherrscher (FOHR-hair-shuh; Ger. "prevalence"); the offspring will be the "more dominant" Wesen type. There are health risks for the developing offspring, of course. ("Stories We Tell Our Young")

    For the TV series, there have been a total of 132 Wesen species encountered, mentioned, seen in a diary (one of which was only seen in a promo image for "Map of the Seven Knights"), or seen in Rosalee's spice shop books. There have also been 17 other species seen or mentioned in the Grimm comics, 1 species in the novels, and 2 species that have never been seen or mentioned anywhere except for on the Season 1 DVD packaging and in Aunt Marie's Book of Lore.

    Note: The Rißfleisch and the Waschbar are counted separately between the show and the comics, as the Rißfleisch was only seen in a Grimm diary and the Waschbar was only mentioned on the show, but they both appeared in the comics.

    This is a breakdown to show which language each Wesen's name is in. All species that physically appeared, were seen in the Grimm diaries, or were only mentioned in any Grimm media including the TV series, comics, or novels, are included.

    •Egyptian Pantheon

    •Wesen Concept Art

    • 3 Min.
  2. Grimm ist eine US-amerikanische Krimiserie mit Fantasy- und Mystery-Elementen, die von Stephen Carpenter, David Greenwalt und Jim Kouf konzipiert wurde. Produziert wurde die Serie seit 2011 von Universal Television in Zusammenarbeit mit Hazy Mills Productions für den US-Sender NBC.

  3. 2. Apr. 2017 · Über die sechs Staffeln haben wir einen guten Einblick in die geheime Welt der Wesen bekommen und dabei zahlreiche unterschiedliche Vertreter der Art kennen gelernt. Unsere 15 Lieblingswesen ...

    • Serienjunkies.De
  4. 17. Nov. 2022 · Enjoy our very special supercut of every wesen from Grimm. When Wesen woge, they are able to recognize a Grimm by looking into their eyes. They can see an "infinite darkness" in a Grimm's...

    • 10 Min.
    • 69,3K
    • Grimm
  5. Grimm: Übernatürliche Wesen in Menschengestalt. Der Hauptheld interagiert während der Serienfolgen mit seinen Freundinnen und Freunden sowie diversen Polizeikollegen, doch die innovativen Elemente sind die mystischen Wesen, die menschlich erscheinen, aber eine eigene Subkultur sind.