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  1. AR Tracked Object Manager component. The tracked object manager creates a GameObject for each object detected in the environment. Before a real-world object can be detected, you must scan it to create a reference object. You can then add the reference object to the tracked object manager's reference object library.

  2. The tracked object manager will create GameObjects for each detected object in the environment. Before an object can be detected, the manager must be instructed to look for a set of reference objects compiled into a reference object library. Only objects in this library will be detected.

  3. 19. Aug. 2013 · 3D tracking of real world objects in real time. Track objects independently of their size and geometry. Robust to changing lighting conditions. Tracker modularity. Possibility to set up different tracker parameters to fine tune the results. Cloud-based 3D target creation and management services.

    • About AR Foundation
    • Installing AR Foundation
    • Using AR Foundation
    • Technical Details

    AR Foundation allows you to work with augmented reality platforms in a multi-platform way within Unity. This package presents an interface for Unity developers to use, but doesn't implement any AR features itself. To use AR Foundation on a target device, you also need separate packages for the target platforms officially supported by Unity: 1. ARCo...

    To install this package, follow the instructions in the Package Manager documentation. Subsystems are implemented in other packages. To use AR Foundation, you must also install at least one of these platform-specific AR packages from the Package Manager window (menu: Window > Package Manager): 1. ARKit XR Plugin 2. ARCore XR Plugin 3. Magic Leap XR...

    Samples

    For examples, see the ARFoundation SamplesGitHub repository.

    Provider plugin setup

    Provider plugins must be enabled before AR Foundation can use them. XR Plugin Managementprovides a UI to enable specific plug-in providers for each target platform.

    Scene setup

    A basic AR scene hierarchy looks like this: To create these scenes automatically, right-click in the scene hierarchy, and select XR > AR Session or XR > AR Session Originfrom the context menu. The required components are explained in more detail below.

    Requirements

    This version of AR Foundation is compatible with the following versions of the Unity Editor: 1. 2019.4.15f1 2. 2020.3 3. 2021.1 4. 2021.2

  4. Object Tracking. To use object tracking on ARKit, you will first need to create a Reference Object Library. See the AR Subsystems documentation on object tracking for instructions. Next, you will need to create an ARKit-specific version of the reference object.

  5. 18. Mai 2020 · This video tutorial describes the workflow up to SDK version 2.4.1. This is a step-by-step instruction about how to track your own, custom objects with VisionLib's Model Tracking. We use one...

    • 5 Min.
    • 9,5K
    • Visometry | VisionLib & Twyn
  6. 14. Dez. 2020 · This video tutorial describes the workflow up to SDK version 2.4.1.Since Release 20.10.1 VisionLib supports AR Foundation. This enables to get full access to...

    • 6 Min.
    • 11,7K
    • Visometry | VisionLib & Twyn