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  1. Introducing A New Workflow in Unity: Integrating Model Tracking Has Never Been Easier. The latest version 3.0 provides you with an even more powerful and user-friendly solution: you can now integrate object tracking into your own AR/XR platforms even faster and more efficiently.

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  2. The following pages cover different aspects of using model tracking in Unity: Changing the tracking geometry in one of our example scenes; Setting an Init Pose; Using the Model Tracking Setup Scene; Using Different Augmentation and Init Pose Guide; Model Parts Tracking in Unity; Excluding parts of your model from tracking; Tracking States in Unity

  3. VisionLib's SDK for Unity3D is the easiest way to get started, because you can quickly setup tracking with VisionLib and use the Unity3D engine for rendering and application logic. News & Updates: Maintenance Release 19.12.1 is now available. See what's new: Release 19.12.1. Note: Updating the VisionLib Package.

  4. VisionLib's SDK for Unity is the easiest way to get started, because you can quickly setup tracking with VisionLib and use the Unity engine for rendering and application logic. Getting Started. We've prepared step-by-step tutorials on how to use VisionLib with Unity. To get started, we recommend the quick-start: UnitySDK Quick Start.

    • Run The Application
    • Changing The Model
    • Run The Application Again
    • Debug Information
    Start the application in the editor by pressing the play button
    Start the tracking engine by pressing the Startbutton.

    For changing the 3D model you can do the following. 1. Stop the current demo by leaving the play mode. 2. Switch to your project files and open the folder in a file manager, like Finder on Mac or Explorer on Windows. In order to track another model, you need: 1. A digital 3D model of the physical object you want to track in some readable format (e....

    In Unity, press play to start the scene again.
    Next, press the Start button and select a camera. The new model should now be rendered as you've defined its init pose via the VLInitCamera.
    Again, match the real and virtual objects by moving the camera. If everything is fine, tracking should work immediately and both, virtual and physical model, should match precisely:

    In order to understand what VisionLib's computer vision engine is doing, have a look to the AdvancedModelTracking example and press the Debug onbutton. You will now see a grey-scale image with 'jaggy' lines, representing the ongoing 3D model's edge detection. Additionally, some statistics are printed regarding tracking parameters that are defined i...

  5. There are many parameters that influence the tracking quality which can be controlled in the tracking config .vlfile. Understanding these properties and how they affect the tracking is subject of this tutorial. We won't have a look at all parameters in detail, but discuss and explore the most important ones that might have most impact on your ...

  6. Tracking States in Unity. Level: Intermediate. Introduction. VisionLib tracking comes with different tracking states: In many applications, users want to hide and show different contents depending on the current state of VisionLib's tracking.