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  1. Michael Abrash Bellevue, Washington May 1997. Foreword. I got my start programming on Apple II computers at school, and almost all of my early work was on the Apple platform. After graduating, it quickly became obvious that I was going to have trouble paying my rent working in the Apple II market in the late eighties, so I was forced to make ...

  2. Michael Abrash is the Chief Scientist of Reality Labs, a research laboratory that brings together a world-class R&D team of scientists, developers and engineers to build the future of connection within virtual and augmented reality. He was graphics lead for the first two versions of Windows NT, teamed with John Carmack on Quake, worked on the first two versions of Microsoft’s Xbox, and ...

  3. Michael Abrash is a game programmer and technical writer specializing in optimization of 80x86 assembly language and game programming, a reputation cemented by his 1990 book Zen of Assembly Language Volume 1: Knowledge. Related issues were covered in his later book Zen of Graphics Programming. After leaving Microsoft, where he wrote the low-level graphics primitives used by the Windows NT ...

  4. Michael Abrash is on Facebook. Join Facebook to connect with Michael Abrash and others you may know. Facebook gives people the power to share and makes the world more open and connected.

  5. 16. Okt. 2018 · In his latest presentation at Oculus Connect 5, Oculus Chief Scientist Michael Abrash took a fresh look at the five-year VR technology predictions he made at OC3 in 2016. He believes his often ...