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  1. Jaquays.com is home to the life and work of Jennell Jaquays and to GameArt Resources, links for making vintage computer game art.

  2. 10. Jan. 2024 · 7,171. Montreal. Jan 10, 2024. #1. Jennell's wife, Rebecca Heineman (A Bard's Tale, a whole bunch of other stuff), formally announced her passing on Twitter/X a little bit ago. She had been in the hospital struggling with her health since mid-October, after being admitted to the hospital with signs of vertigo. Cannot connect to Twitter.

  3. 23. Juli 2010 · Jennell Jaquays – Crevice Design Notes. That’s timeless advice, and a design ethos which extends beyond the RTS levels she helped design for Halo Wars and reaches back to her earliest work at Judges Guild. And what Jaquays particularly excelled at in those early Judges Guild modules was non-linear dungeon design.

  4. 10. Jan. 2024 · The gaming community mourns the loss of Jennell Jaquays, a talented artist and level designer. She helped build iconic titles like Quake II, Age of Empires III, and Halo Wars. Jaquays’ career spanned over two decades, leaving an indelible mark on the visual and architectural landscapes of these beloved games.

  5. Jennell Jaquays was a gaming pioneer, a versatile game developer, author, and artist known for her extensive experience creating fun, enduring play spaces for generations of role playing and video gamers. A 30-plus year industry veteran, she pioneered the publication of pre-designed game adventures for early traditional role play games in the 70s.

  6. Artist and level designer Jennell Jaquays (Quake II, Age of Empires III, Halo Wars) has passed away ... Jaquays work on Quake 2 was some of my favorite from that game. Lost Station and the final Palace set of levels were so unique and fun! Reply reply M ...

  7. 10. Jan. 2024 · RIP Jennell Jaquays. Goodman Games is saddened to learn of the passing of Jennell Jaquays, a pioneer designer in the gaming industry whose work in both TTRPGs and computer games influenced the direction of the field over decades. Like many of the voices of the classic age of RPGs, Jennell’s ideas and art are part of the DNA of everything we ...