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  1. Vor 3 Tagen · Ellis explained how he worked with Castlevania producer Koji Igarashi to fit the film into the timeline of the series, including writing a new backstory, and how he was frustrated that Igarashi wanted eight full re-writes of pre-production material before giving approval.

  2. en.wikipedia.org › wiki › Duel_MastersDuel Masters - Wikipedia

    Vor 3 Tagen · Duel Masters. Duel Masters! Duel Masters (デュエル・マスターズ, Dyueru Masutāzu) is a media franchise consisting of a manga, several anime series, a trading card game and several video games. It was originally associated with, and still is to an extent, Magic: The Gathering, in which its cards are utilized within the manga.

  3. www.coronajumper.comCorona Jumper

    Vor 3 Tagen · A game that Koji Igarashi once referred to as "an embarrassment". Rumor has it that the entire nation of Japan considered issuing an apology for this game, citing it as "the worst thing our country has ever done". China was outraged so Japan had to walk back that idea. I don't know, I think Koji was being a little unfair on this poor ...

  4. Vor 4 Tagen · Photonic Ising Machines constitute an emergent new paradigm of computation, geared towards tackling combinatorial optimization problems that can be reduced to the problem of finding the ground state of an Ising model.

  5. en.wikipedia.org › wiki › Hideo_KojimaHideo Kojima - Wikipedia

    Vor 3 Tagen · Kojima was born on August 24, 1963, in Setagaya, Tokyo. [6] He was the youngest of three children. [7] His father, Kingo, was a pharmacist who frequently traveled on business, and named Kojima after the most common name among doctors he met. [8] When he was four years old, his family moved to Osaka.

  6. Vor 5 Tagen · 吉川晃司 40周年特設サイトhttps://sp.universal-music.co.jp/kikkawa-koji/40thanniversary/特設サイトでは企画第1弾としてLIVE映像作品の中からファンの皆さんのお気に入りの作品を投票するファン投票企画をスタートこれまでに発売されたBlu-ray化されてい ...

  7. Vor 5 Tagen · Object pose estimation plays a vital role in mixed-reality interactions when users manipulate tangible objects as controllers. Traditional vision-based object pose estimation methods leverage 3D reconstruction to synthesize training data. However, these methods are designed for static objects with diffuse colors and do not work well for objects that change their appearance during manipulation ...