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  1. Vor 3 Tagen · Masahiro Sakurai is the man. Anyone who has followed his YouTube series has seen just how much he loves games and the incredible amount of effort that he puts into each title he creates.

  2. Vor 3 Tagen · Masahiro Sakurai is back with another installment in his game development video series. Today’s feature offers up insight on a topic related to the “Team Management” category. Play-testing allows developers to get valuable data for improving game balance, but Sakurai says that budding devs be warned: it can be a truly unending ...

  3. Vor 15 Stunden · Masahiro Sakurai talks about Smash Ultimate's first confirmed DLC fighter, Joker from Persona 5, and also speaks on the online lag that's horrible.Subscribe to Austin John Plays for more great ...

  4. Vor einem Tag · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...

  5. But I'm pretty sure this indicates it's just the official ones and online results. The target gameplay/character balance is set somewhere between casual and competitive which naturally means that one side (competitive audience) will have a portion missing from the ideal balance package. Frustrating but not unreasonable.

  6. Vor 3 Tagen · Masahiro Sakurai, the creator of both Kirby and Super Smash Bros., has revealed that all 87 characters win around 50 per cent of the time, with just 4.25 per cent separating the top from the bottom. Sakurai recently “semi-retired” and shifted his focus to YouTube, where he makes videos on game design. His latest is titled ‘Average and ...

  7. Vor 5 Tagen · Y lo demuestra con cifras. Masahiro Sakurai, creador tanto de la saga de lucha de Nintendo como de Kirby, y fundador de su empresa independiente Sora Ltd., lleva casi dos años operando un canal...