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  1. Vor 2 Tagen · That includes Final Fantasy creator Hironobu Sakaguchi, Dragon Quest creator Yuji Horii, and Secret of Mana game director Koichi Ishii. Wizardry and Ultima defined the formula of menu-driven, turn ...

  2. Vor 5 Tagen · Producer Hironobu Sakaguchi and director Yoshinori Kitase, who together helped create the story and gameplay concepts for Final Fantasy VII. Initial concept talks for Final Fantasy VII began in 1994 at Square studio, following the completion of Final Fantasy VI .

  3. Vor 20 Stunden · This is one of the strongest games from Final Fantasy creator Hironobu Sakaguchi outside of his work at Square Enix. It is a full-fledged JRPG with a beautiful world, memorable characters, and a ...

  4. Vor 3 Tagen · The initial idea for Kingdom Hearts began with a discussion between Shinji Hashimoto and Hironobu Sakaguchi about Super Mario 64. They were planning to make a game with freedom of movement in three dimensions like Super Mario 64 but lamented that only characters as popular as Disney's could rival a Mario game.

  5. Vor 5 Tagen · He’s leading Digital Eclipse’s all-new remaster of Wizardry: Proving Grounds of the Mad Overlord, which is now available on Xbox. “Designers like Hironobu Sakaguchi ( Final Fantasy) and Yuji Horii ( Dragon Quest) have said, ‘ Wizardry was an influence for our game,’” Ian said.

  6. Vor 3 Tagen · Blue Dragon. Launched in Japan in December 2006 and arriving in the West in the summer of the following year, Blue Dragon inaugurated the fruitful collaboration between Microsoft and Mistwalker which led the team to follow Hironobu Sakaguchi to give shape to another great JRPG exclusively on Xbox, Lost Odyssey.

  7. Vor einem Tag · While Japanese games of varying genres are enjoying success these days, the 2000s and 2010s weren’t as kind, especially in Western markets. Since then, there’s been a lot of speculation as to why Japanese games struggled during these years, often from westerners themselves, with some pointing to key game design trends.