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  1. Although the novel expounds the themes of marginalisation and outsiderhood, it also provides hope for a new beginning. This emphasizes the central theme of the novel: simultaneous ambiguity, in the amalgamation of past and present, fact and dream, as well as history and myth.

  2. In a prepublication interview with Asahi Shimbun, Ōe talked passionately about the concept of cultural negation central to the literary universe of The Game of Contemporaneity (Dōjidai gēmu, 1980, hereafter Contemporaneity).

  3. Nah, it's never been translated to English as far as I know. I'm not quite sure why it is the case that it isn't translated, but my best guess is that maybe 同時代ゲーム/The Game of Contemporaneity hasn't been translated because of a ton of complexity even in trying to understand it in Japanese.

  4. which the standard translation is “contemporaneity” or “contemporaneousness,” the standard definition of which is “a contemporaneous condition or state.” Yet, clearly, Agamben is searching for a term that takes us beyond the mere simultaneity or plain coexistence implied in ordinary and simple usage of the term. “Contemporariness”

  5. 1. Jan. 2014 · itself onto us as the sense of contemporaneity or as the contemporaneity of philosophy, we have to assume a hermeneutic stance also in view of Gadamer’s reference to Kierke-. gaard in the ...

  6. , variously translated as The Game of Contemporaneity, Coeval Games or Contemporary Games, is a 1979 novel by the Japanese writer Kenzaburō Ōe. The novel has not yet received an English translation. Background. The novel was originally inspired by Diego Rivera's mural "Dream of a Sunday Afternoon in the Central Alameda Park". Oe's approach to ...

  7. About: The Game of Contemporaneity An Entity of Type: book , from Named Graph: http://dbpedia.org , within Data Space: dbpedia.org Dōjidai Gemu (Japanese: 同時代ゲーム), variously translated as The Game of Contemporaneity, Coeval Games or Contemporary Games, is a 1979 novel by the Japanese writer Kenzaburō Ōe.