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  1. 7. März 2018 · Learn about Ken Silverman, a computer programmer who created the Build engine for Duke Nukem 3D and other games. Explore his projects, interests, hobbies, and personal history.

  2. Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine. It was most notably utilized by Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s.

  3. Ken Silverman (* 1. November 1975 in Mount Kisco, New York) ist ein US-amerikanischer Computerspieleprogrammierer. Bekannt wurde er durch die Entwicklung von Ken’s Labyrinth und der Build-Engine, welche erstmals bei Duke Nukem 3D zum Einsatz kam.

  4. Ken Silverman's History of the Build Engine These are only some of the highlights. I put the dates I found to be most crucial in the development of the Build engine in this list. The history includes everything from business deals to important features that were added to the engine. Some of the dates were quite hard to find - I had to search ...

  5. The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine , the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  6. 19. Juni 2017 · Ken Silverman is one of the most talented computer programmers of his generation. He’s our US-based piano playing prodigy who, in the mid -1990s at the age of 18, developed BUILD, the graphics engine used in games including Duke Nukem 3D, Shadow Warrior and Blood and many more.

  7. 24. Jan. 2021 · Auf Basis der von Ken Silverman für 3D Realms entwickelten Build-Engine, welche sich stark an der kurz zuvor vorgestellten Doom-Engine – oder auch id Tech 1 – aus der Serie id Tech von id ...