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  1. Yoshinori Kitase (北瀬 佳範, Kitase Yoshinori, born September 23, 1966) is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI , Chrono Trigger , Final Fantasy VII , Final Fantasy VIII and Final Fantasy X , and the producer of the Final Fantasy X and Final Fantasy XIII series.

  2. Yoshinori Kitase ( jap. 北瀬 佳範, Kitase Yoshinori; * 23. September 1966) ist ein japanischer Videospielproduzent, der seit 1991 für Square Enix (früher: Square) arbeitet. Er arbeitete u. a. an der Compilation of Final Fantasy VII und an Final Fantasy XIII. Des Weiteren ist er der Kopf des Square Enix Production Teams 1.

  3. 14. Juli 2021 · The co-directors of Final Fantasy VII Remake talk about reimagining Wall Market, Avalanche, romance, and more. Yoshinori Kitase is the producer of the game and Motomu Toriyama is the co-director and original creator of the Wall Market sequence.

    • Jen Glennon
  4. 14. Juni 2019 · By Square Enix Team. Tags: E3, Final Fantasy, FINAL FANTASY VII Remake. Direct from E3, Yoshinori Kitase, Producer of FINAL FANTASY VII REMAKE gives us an overview of the REMAKE project: "FINAL FANTASY VII REMAKE is a reimagining of the iconic original game that goes much deeper into the world and characters of FINAL FANTASY VII than ever before.

    • Blurring The Line Between Cg and Gameplay
    • Draw & Junction
    • A Characterful Love Story
    • The Gunblade
    • Final Thoughts
    • GeneratedCaptionsTabForHeroSec

    One area in which we innovated was the implementation of CG cutscenes. We used 3D CG scenes for the first time in Final Fantasy VII – I wrote about this at PlayStation Blogearlier this year. While I’m proud of what we were able to achieve, that game represented something of a transition period for us in how we used the technology. We wanted to fuse...

    While we worked on the cutscenes, we were also busy overhauling many of the traditional mechanics of the Final Fantasy series. As I mentioned, we wanted to try new things with the game – you’ll notice that it’s full of unconventional mechanics. For example, instead of receiving Gil by killing enemies, you instead receive it as a salary at regular i...

    Another new element was the relationship between Squall and Rinoa. In the Final Fantasy series, it wasn’t common to have a love story between the starring couple be the main focus. Especially a love story that even reaches out to space! I recall that Squall and Rinoa’s memorable dialogue was a hot topic amongst fans when the game first released. In...

    It was also Nomura-san’s idea to add action elements into the game, such as timed button presses. When Nomura-san designs a character, he doesn’t just define their appearance, but also their personalities, the way they speak, their weapons, specs and more. Squall’s gunblade – and the ability to boost its damage by pressing a button at the right tim...

    I think it’s fair to say that Final Fantasy VIII had an impact on the future of the Final Fantasy series. Not necessarily mechanically – the gameplay of the Final Fantasy games changes with each entry – but certainly the realistic proportions and designs of characters set a visual direction for the series. This is unrelated to development, but I al...

    Learn how Yoshinori Kitase and his team created Final Fantasy VIII, a game that innovated with CG, mechanics, and love story. Read his recollections of the game's development and its impact on the series.

  5. 18. Nov. 2023 · 18. November 2023 Tony 22. Seit über 30 Jahren arbeitet Yoshinori Kitase bei Square Enix und wirkte in dieser Zeit vor allem an Final Fantasy. Inzwischen ist er Final Fantasy Brand Manager,...

  6. 31. Jan. 2023 · In an exclusive interview, Yoshinori Kitase sheds some light Final Fantasy 7's development – and hints at changes to come in the Remake series' future. Article by Alex Donaldson Assistant...