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  1. Leben und Wirken. Ursprünglich aus dem Brettspiel- und Pen&Paper-Rollenspiel -Métier stammend (seit 1987 bei TSR, z. B. AD&D, das heutige D&D), wechselte er im Jahre 1989 zum noch jungen Computerspieleproduzenten Origin, wo er als Associate Producer an den Spielen Ultima VI und Wing Commander arbeitete; beides Spiele, welche als ...

  2. Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how to progress.

  3. 4. Nov. 2022 · The legendary designer of Deus Ex, System Shock, and Ultima Underworld returns to AAA gaming with Argos: Riders on the Storm, a multiplayer immersive sim. He reveals his vision, inspiration, and challenges for the next step in immersive sims.

  4. 12. Juni 2022 · Check out a brand new trailer for the upcoming System Shock remake from Nightdive Studios, followed by an interview with Warren Spector, produce of the original System Shock. ...more.

    • 4 Min.
    • 31K
    • GameSpot
  5. 3. März 2017 · Vor Deus Ex schienen diese Ansätze unvereinbar. Warren Spector erzählt, wie sein Rollenspiel-Adventure-Shooter mit gängigen Konventionen brach – und warum viele Spieler damit überfordert waren.

  6. Learn about Warren Spector, a North American video game designer who created games like Ultima Underworld, System Shock, and Deus Ex. Find out his credits, portraits, and related sites on MobyGames.

  7. 5. März 2007 · Warren Spector, the creator of Deus Ex and System Shock, talks about his new studio, his vision for games, and his views on MMOs, episodic content, and dynamic storytelling. Read the exclusive interview with Gamasutra and learn more about his original IP project and his concept for Junction Point.