Yahoo Suche Web Suche

Suchergebnisse

  1. Suchergebnisse:
  1. 北瀬 佳範, Kitase Yoshinori; * 23. September 1966) ist ein japanischer Videospielproduzent, der seit 1991 für Square Enix (früher: Square) arbeitet. Er arbeitete u. a. an der Compilation of Final Fantasy VII und an Final Fantasy XIII.

  2. Yoshinori Kitase (北瀬 佳範, Kitase Yoshinori, born September 23, 1966) is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI , Chrono Trigger , Final Fantasy VII , Final Fantasy VIII and Final Fantasy X , and the producer of the Final Fantasy X and Final Fantasy XIII ...

  3. 1. Jan. 2020 · Learn about the history, challenges, and vision of Final Fantasy's longtime producer and director, Yoshinori Kitase. He talks about remaking Final Fantasy VII, working with Square Enix, and the future of the series.

    • Yoshinori Kitase wikipedia1
    • Yoshinori Kitase wikipedia2
    • Yoshinori Kitase wikipedia3
    • Yoshinori Kitase wikipedia4
    • Yoshinori Kitase wikipedia5
    • The Origins of Final Fantasy VII
    • Working on PlayStation
    • MO Movies, MO Money, MO Problems
    • Delayed Gratification
    • Final Thoughts

    During the development of Final Fantasy VII, the games industry was starting to shift from 2D to 3D, mainly focused around titles developed in Europe and North America. We wanted to produce a title that would take advantage of this new dimension to bring the characters and story to life more vividly than ever before in the series. We were also beco...

    Working on PlayStation for the first time gave us opportunities we hadn’t previously considered. One of the biggest draws was the massive (at the time at least!) capacity of CD ROMs. We packed Final Fantasy VII with a large volume of movie cutscenes, which enhanced the storytelling and allowed us to present a world in more detail than any previous ...

    The movie scenes themselves came with a learning curve too – especially for me! We recruited many artists from the CG industry to make these scenes, and they brought over a completely different working culture from that industry. I had no knowledge or experience of it, and I failed several times when directing them. For example, I remember one occa...

    Fortunately, Final Fantasy VII was a hit. From the sales data, I could see it was selling well to people all over the world – but back then we didn’t really have the opportunity to interact with our global fans, so I didn’t really have a sense of just howwell-received it was. I only really understood five years later in 2002, when we released Final...

    I’m delighted that the streaming technology in PS Now allows people to play the classics of the past whenever they want. For Final Fantasy VII, I think the game still has much to offer. The visuals may have a somewhat classic feel to them now, but the polygonal models still leave that important room for players to fill things in with their imaginat...

  4. 29. Okt. 2021 · Yoshinori Kitase Director, Square Enix. As someone who worked on the original Final Fantasy VIII as Director, it’s been quite the nostalgia trip to think about the game again – particularly since the PlayStation team asked me to share some recollections of the game’s development.

  5. 15. Juli 2019 · Yoshinori Kitase: Da die Vorgänger wie Final Fantasy VII, Final Fantasy VIII und weitere eine zunehmend westliche und futuristische Welt darstellten, schlug uns nun für Final Fantasy X Szenario-Autor Kazushige Nojima vor, eine Welt zu illustrieren, die mehr unseren asiatischen Geschmack hatte.

  6. 6. Juli 2020 · Producer Yoshinori Kitase and co-director Naoki Hamaguchi describe the responsibilities and opportunities of recreating a stone-cold classic. Mon 6 Jul 2020 04.00 EDT. Square Enix ’s modern...