Yahoo Suche Web Suche

  1. Erhalten auf Amazon Angebote für bard spells. Niedrige Preise, Riesenauswahl. Sicher bezahlen mit Kauf auf Rechnung.

    • Jetzt kaufen

      Bestellen Sie jetzt Ihre

      Bestellung auf Amazon.de!

    • Jetzt Streamen

      Streamen Sie Ihre Lieblingsserie

      direkt auf Ihrem Fernseher!

Suchergebnisse

  1. Suchergebnisse:
  1. Bard Spell List - DND 5th Edition. This bard spell list includes optional spells available from Tasha's Cauldron of Everything. For the bard spell list without optional spells, see Core Bard Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level. 7th Level. 8th Level. 9th Level. R.

    • Compulsion

      On a failed save, a target is affected by this spell. Until...

    • Feather Fall

      Source: Player's Handbook. 1st-level transmutation. Casting...

    • Guards and Wards

      Source: Player's Handbook. 6th-level abjuration. Casting...

    • Otto's Irresistible Dance

      Creatures that can’t be charmed are immune to this spell. A...

    • Cantrips
    • 1St-Level Spells
    • 2Nd-Level Spells
    • 3rd-level Spells
    • 4Th-Level Spells
    • 5th-level Spells
    • 6Th-Level Spells
    • 7Th-Level Spells
    • 8Th-Level Spells
    • 9Th-Level Spells
    • GeneratedCaptionsTabForHeroSec
    Blade WardPHB: The Dodge action makes this redundant.
    Dancing LightsPHB: An amusing distraction, but you can usually accomplish the same thing using Mage Hand and a candle or torch.
    FriendsPHB: This is hard to use. 1 minute is not a lot of time, and you generally need to put distance between yourself and the subject of the spell before they turn hostile. You could use this to...
    LightPHB: Disposable magic light is fantastic, but if you don’t have room for the cantrip you’ll do fine with torches.
    Animal FriendshipPHB: Arguably easier than proficiency in Animal Handling, but it will become obsolete once beasts disappear around CR 10.
    BanePHB: I would only use this in encounters where you’re vastly outnumbered, and even then it’s typically better to use area damage or control spell spells to eliminate enemies rather than debuffi...
    Charm PersonPHB: If you can cast this on a target outside of combat without them noticing, this can be a great way to defuse a potentially hostile situation. However, the spell has some complicatio...
    Color sprayPHB(Optional): The effect is not powerful enough and the duration is not long enough to justify the spell slot.
    AidPHB (Optional): With an 8-hour duration and three targets, this is a staple buff that’s worth casting literally every day. Keep in mind that this actually increases the targets’ hit point maximu...
    Animal MessengerPHB: Too situational to justify on a class with a limited number of spells known.
    Blindness/DeafnessPHB: Blindis a great debuff, and a 1-minute duration is usually longer than an encounter. Targeting big melee enemies seems like an obvious use, but the best targets for this are...
    Borrowed KnowledgeSCoC: Jack of All Trades makes this only half as effective as it is for other characters, and withmore skills than most classes and Expertise, there’s little benefit to taking Bor...
    Bestow CursePHB: The effects are versatile enough that you can easily bring this into play in a variety of situations, and the scaling mechanism works well enough that this remains a viable option...
    CatnapXGtE: A Short Rest is typically one hour. In most campaigns, that will be fine most of the time unless the DM is deliberately creating a time crunch which prevents resting or otherwise sittin...
    ClairvoyancePHB: With a 1-mile range and the ability to place the sensor in place you can’t see, this is a fantastic way to safely scout dangerous places. If you have enough time to sit around and...
    Dispel MagicPHB: Essential. Someone in every party should always have this handy. Dispelling spells of a higher level than Dispel Magic requires an ability check, so you can cast Dispel Magic at a...
    Charm MonsterXGtE: A great nonlethal way to deal with enemies. It doesn’t require that the target be able to understand you, but otherwise has the same complications which Charm Person does: the ta...
    CompulsionPHB: This is technically situational, but if you can get a group of enemies to all run one direction and bunch up against a wall or something, they’re very easy to hit with a big AOE. You...
    ConfusionPHB: I’ve hated Confusion since 3rd edition. It’s unpredictable, unreliable, and makes combat take twice as long as it would normally. It’s great that it’s an AOE, and you might be able to...
    Dimension DoorPHB: Misty Step isn’t on the Bard’s spell list for whatever reason, and having a way to teleport out of a terrible situation (like ropes or a grapple) is extremely useful.
    Animate ObjectsPHB: Provided that there is sufficient fodder for the spell, this can work in a variety of encounters. Tiny and Huge are notably the most lethal options, so generally you’ll be anima...
    AwakenPHB: Neat, but extremely situational.
    Dominate PersonPHB: If you don’t face many humanoid enemies, this may not be worthwhile. But if you do, dominating an enemy and turning it into a temporary ally is very effective.
    DreamPHB: While this spell on its own can be very powerful, it’s only usable outside of combat, and there are a lot of limitations on its usage. If it were easier for the Bard to change their spell...
    EyebitePHB: A fantastic use of a spell slot: spend one spell slot, and every round for a minute you get to pick a creature and put it to sleep.
    Find the PathPHB: Situational, and often difficult to use, but still very interesting. The hardest part of using the spell is finding an object from the place you want to go. Once you’ve solved tha...
    Guards and WardsPHB: Too situational to justify on a class with a limited number of spells known.
    Heroes’ FeastPHB(Optional): An absolutely amazing spell, but with a 1,000gp cost to cast it, it’s not worth permanently learning.
    Dream of the Blue VeilTCoE(Optional): This is more a plot point than a spell. Don’t learn this unless your DM tells you to.
    EtherealnessPHB: A profoundly effective scouting/escape option. Unless you’re fighting ethereal enemies, you’re untouchable. You can see and hear into the material plane (albeit at limited distance...
    ForcecagePHB: An absolutely amazing way to isolate either your party or your enemies. The duration is long enough to take a short rest, and there’s no save for enemies to resist it. Have an ally dr...
    Mirage ArcanePHB: This is a difficult spell. The affectable area is huge, the distance is Sight (go climb a mountain on a clear day), and the effects of the illusion are tangible enough that you ca...
    Antipathy/SympathyPHB(Optional): Difficult to use because it targets a single type of creature, but if you’re facing a homogenous group of enemies you can greatly hinder them with either option. Ev...
    Dominate MonsterPHB: Arguably the best save-or-suck spell in the game. You can do a lot with perfect control over a creature for such a long period of time. Using the target as a thrall in combat i...
    FeeblemindPHB: Casters are extremely vulnerable to Feeblemind. Even creatures who cast spells as a supplement to their other abilities can be seriously inhibited by suddenly being less intelligent...
    GlibnessPHB: Charisma checks include skills like Persuasion, but they also include thing like the ability checks for Counterspell and Dispel Magic. Throw this up before going into a fight with an e...
    ForesightPHB: This is, without a doubt, the best buff in the game. With an 8-hour duration you can throw it on the lucky recipient and watch them laugh their way through nearly any challenge for a...
    Mass PolymorphXGtE: You sacrifice the absolute power of True Polymorph for the ability to affect up to 10 creatures. The rules for handling creatures with no CR (your party) are written to make thi...
    Power Word HealPHB: Full healing and removing a bunch of status conditions in one spell is really tempting, but preventing all of that damage and all of those conditions with Foresight will work mu...
    Power Word KillPHB: 100 hit points is a very low cap, but it’s hard to argue with how effective it is to outright slay a creature with no rolls involved. As an example, a 20th-level wizard with 12...

    Learn how to use bard spells effectively in DnD 5e with this comprehensive guide. Find out which spells are good, bad, or optional, and how to combine them with your bardic abilities.

  2. Browse and filter the official list of bard spells for D&D 5e, sorted by level, casting time, duration, range, and effect. Find cantrips, buffs, debuffs, control, and more spells for bards.

  3. Spells Known of 1st Level and Higher. You know four 1st-level spells of your choice from the bard spell list. The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table.

    Level
    Proficiency Bonus
    Features
    Cantrips Known
    1st
    +2
    Spellcasting, Bardic Inspiration (d6)
    2
    2nd
    +2
    Jack of All Trades, Song of Rest (d6), ...
    2
    3rd
    +2
    Bard College, Expertise
    2
    4th
    +2
    Ability Score Improvement, Bardic ...
    3
  4. Learn how to play a bard, a versatile and charismatic spellcaster who uses words and music to inspire, charm, and heal. Find out the bard's spells, features, and details for each level, from 1st to 18th.

  5. Find all the spells that bards can cast in 5th edition Dungeons & Dragons, sorted by level and school. See the names, descriptions and effects of each spell, from cantrips to 9th level.

  6. Core Bard Spell List - DND 5th Edition. This bard spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. For the complete bard list, see Bard Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level. 7th Level. 8th Level. 9th Level. R.