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  1. The Unity User Manual helps you learn how to use the Unity Editor and its associated services. You can read it from start to finish, or use it as a reference. If it’s your first time using Unity, take a look at the introductory documentation on Working with Unity, and refer to the Unity Tutorials.

    • Audio

      Unity Manual. Version: 2022.3. Language : English Audio;...

    • Unity 2D

      While Unity is famous for its 3D capabilities, you can also...

    • Virtual Reality

      VR development shares common workflows and design...

    • Graphics

      Unity’s graphics features let you control the appearance of...

    • Editor and Workflow
    • Programming Workflows
    • Platforms
    • Cinematics
    • HDRP
    • Density Volumes
    • Universal Render Pipeline
    • Terrain Tools
    • 2D

    The 2D game development quickstart guide has been released, which provides a workflow for developing a 2D game in Unity. This quickstart guide helps you decide what game perspective and art style you want your game to have, set up your Unity project, and create a 2D game.

    The 3D game development quickstart guide has been released, which provides a workflow for developing a 3D game in Unity. This quickstart guide helps you set up your Unity project, and create a 3D game.

    The SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary view now contains overlays for artist-driven context-based tools and customizable floating toolbarsA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways...

    Programming workflows now have performance improvements, for example: 1. More aggressive inlining of functions improve the C# math performance. 2. Async Read manager API can now be called from burst jobs, including APIs for async open, close, and cancel. 3. Asset garbage collection code is now multithreaded. 4. GUID hash generation is now 6x faster...

    Screen APIs for display settings

    New screen APIS to provide greater control over the display settings in games, enabling players with multiple monitors to select which monitor the game window should appear on: 1. Screen.mainWindowPosition 2. Screen.mainWindowDisplayInfo 3. Screen.GetDisplayLayout() 4. Screen.MoveMainWindowTo()

    Unity now supports x86, x86–64, and Arm architectures for Chrome OS devices. Unity supports built-in input emulation but you can create your own input controls to take advantage of mouse and keyboard setups.

    Unity now provides direct support for Android’s new expansion file format, Android App Bundle (AAB) for asset building. Using AAB, you can meet the Google Asset Delivery requirements to publish any new apps to Google Play.

    Slicing options now let you slice spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary sheets that contain continuous neighboring isometric tiles. This helps to speed up the process of preparing isometric tilemapsA GameObject that allows you to quickly create 2D levels using tiles and a...

    Recorder is now a released package and includes new codec like Apple ProRes for better compatibility with graphics and quality of life updates to enhance your capturing experience.

    The latest release of Recorder integrates Arbitrary Output Variable (AOV) recording, which is useful for creating separations in VFX and compositing. The Recorder package also includes integrated Path Tracing and Accumulation Motion Blur for more realistic rendering effects.

    You can now cache a portion of non-directional shadow maps, which can result in performance improvements. HDRP renders dynamic shadow casters into their respective shadow maps for each frame.

    In HDRP 12.0 you can change the default Volumetric Clouds settings to create different kinds of realistic clouds. For more advanced results, you now access more settings and import Texture maps for finer artistic control.

    HDRP 12.0 includes a new system to create Lens Flares. You can attach a Lens Flare (SRP) component to any GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary. To test the system, HDRP includes a lens flare sample that has presets and Textures. Each Lens Flare has optional multiple elements that you can control individua...

    HDRP 12.0 includes multiple improvements to Density Volume, which is now called Local Volumetric Fog. These improvements include: 1. You can now use a RenderTexture or Custom Render TextureA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into...

    The latest release of URP includes improvements to Ambient OcclusionA method to approximate how much ambient light (light not coming from a specific direction) can hit a point on a surface. See in Glossary, more robust tooling for converting from the Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them...

    The TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info See in Glossarytools now include the following features: 1. New Terrain sculpting brushes to bridge, clone, noise, terrace, and twist terrain. 2. Erosion heightma...

    This release includes usability and stability improvements for 2D tools, with a focus on Sprite Swap workflows and 2D graphics.

    The 2D Renderer now includes new SceneView Debug Modes with the following views: Mask, the Alpha channel, Overdraw, and mipmaps. The Sprite Mask feature now works correctly in SRP. To access it, go to Window > Analysis > Rendering Debugger > Material Override. You can now customize the 2D Renderer with Renderer Featureswhich allow you to add custom passes. 2D Lights are no longer experimental and are now integrated in the Light Explorerwindow. 2D Shadows have been optimized to support renderi...

    New 2D URP template

    The new 2D URP template includes all verified 2D tools, which are precompiled to improve the load times of new projects based on this template. This template also includes URP with a preconfigured 2D Renderer, and packages with their default settings optimized for a 2D project.

  2. Unity 2022.3 is an LTS release, containing features released in 2022.1 and 2022.2, and is supported for three years. Refer to the LTS release page for more information and other available LTS installers.

  3. See all the news in the release notes and in the Unity Manual, and then download Unity 2021 LTS from the Unity Hub. We also prepared a series of upgrade guides to help you transition from Unity 2020 LTS or Unity 2019 LTS to Unity 2021 LTS.

  4. See all the news in the release notes and in the Unity Manual, and then download Unity 2021 LTS from the Unity Hub. We also prepared a series of upgrade guides to help you transition from Unity 2020 LTS or Unity 2019 LTS to Unity 2021 LTS.

  5. HDRP lighting and environments 2022 LTS edition. HDRP is Unity’s high-fidelity SRP built to target modern (compute shader-compatible) PC and console hardware. It utilizes physically based lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster Deferred/Forward lighting architecture.

  6. Unity download archive. To learn more about the release versions, visit Unity Releases. All versions. LTS (Default) Tech Stream. Version. Release date. Release notes. Hub installation.