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  1. 20. Dez. 2023 · As more and more year-end interviews with The Legend of Zelda Series Producer Eiji Aonuma and Tears of the Kingdom Director Hidemaro Fujibayashi are published, it’s easy for readers to feel the need to flinch whenever they see a new headline, anticipating the next exciting — or, for a growing number of players, dissapointing — revelation about the series post-Tears of the Kingdom ...

  2. Hidemaro Fujibayashi is a Japanese game designer at Nintendo. He is best known for acting as game director on the Legend of Zelda series, including Wii U and Switch instalment Breath of the Wild and Wii’s Skyward Sword. Previously he had worked on the series at Capcom, designing Game Boy Color’s Oracle of Ages / Seasons and Game Boy Advance ...

  3. 11. März 2017 · Hidemaro Fujibayashi: It’s not really about timing or the fact that it’s now. After working on Skyward Sword , we took in a lot of the feedback from fans, as well as what [producer Eiji Aonuma ...

  4. 10. Okt. 2023 · Tears of the Kingdom director Hidemaro Fujibayashi has revealed Nintendo's reasoning behind the disappearance of Sheikah technology in the latest entry in The Legend of Zelda franchise.

  5. 12. Mai 2023 · But I’ll let Mr. Fujibayashi talk about that in detail. Hidemaro Fujibayashi: This idea of multiplicative gameplay really adds a lot of factors to the equation. It really expands the ...

  6. 12. Mai 2023 · Hidemaro Fujibayashi started out at Capcom, where he helped create Zelda games for the Game Boy Color, before moving in-house and succeeding Aonuma as the main director of the flagship games with ...

  7. Hidemaro Fujibayashi is a director at Nintendo EPD Production Group No. 3, and the current main director of the main 3D The Legend of Zelda titles ever since Skyward Sword. Initially he started at Capcom, where he was involved in a number of games as a planner, including all the portable Zelda titles on the Game Boy Color and Game Boy Advance which were developed by Capcom. His work on Zelda ...