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  1. Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most ...

  2. 1950s. 1960s. 1970s. 1980s. 1990s. 2000s. The following timeline depicts key events in the evolution of the CGI discipline. It is not exhaustive, and some of the dates are controversial, as some references give one date and others give a different date. Some dates refer to when a contribution began, and others when a contribution was made public.

  3. 12. Juli 2022 · Obvious uses of computer graphics include computer art, CGI films, architectural drawings, and graphic design—but there are many non-obvious uses as well and not all of them are "artistic." Scientific visualization is a way of producing graphic output from computer models so it's easier for people to understand.

  4. 19. Mai 2022 · Frank Foster's The Story of Computer Graphics https://www.youtube.com/watch?v=6Q6MRySImeMhttps://www.youtube.com/playlist?list=PLMxy067kbpQhr_uVGbsQFrgK3R1ar...

  5. 1986:The computer graphics division of Lucasfilm splits off as a separate company focused on animated films, Pixar, headed by Ed Catmull and purchased by Steve Jobs. 1986: Industrial Light and Magic (ILM), the special effects division of Lucasfilm, starts a CGI group. 1986: Mental Images is founded in Berlin, bought by.

  6. Story of Computer Graphics. Filmmaker Frank Foster examines the field's evolution and uses, from entertainment to space and medical technology. Leonard Nimoy narrates.

    • Documentary
  7. 10. März 2023 · The book tells the early history of computer graphics through the archives of the pioneering research program at the University of Utah, one of the most important sites in the development of 3D graphics from roughly 1965-1980. This work was supported by numerous fellowships from institutions across the humanities, sciences, and the arts ...