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  1. Starbreeze Studios ist ein Spieleentwickler mit Sitz in Uppsala, Schweden. Das Unternehmen entwickelt und veröffentlicht Videospiele für PC und Spielkonsolen.

  2. Starbreeze AB is a Swedish video game developer and publisher based in Stockholm. The studios's notable games developed include The Chronicles of Riddick: Escape from Butcher Bay, Payday 2 and Brothers: A Tale of Two Sons.

  3. corporate.starbreeze.com › en › about-usAbout us - Starbreeze

    Starbreeze is an independent developer, publisher and distributor of PC and console games targeting a global market. With offices and employees across Europe, we have been a force in the global games industry for more than 25 years. We believe in games as a social experience that unites people.

  4. en.wikipedia.org › wiki › MachineGamesMachineGames - Wikipedia

    MachineGames' founding team—consisting of Kjell Emanuelsson, Jerk Gustafsson, Magnus Högdahl, Jim Kjellin, Fredrik Ljungdahl, Jens Matthies, and Michael Wynne—was previously employed by Swedish video game company Starbreeze Studios, of which Högdahl was also the founder. [2]

  5. Starbreeze Studios est une société suédoise de développement de jeux vidéo, fondée en 1998 sous le nom O3 Games. En 2009, le fondateur de Starbreeze, Magnus Högdahl et six autres personnes quittent la société et fondent MachineGames qui deviendra, un an plus tard, propriété de ZeniMax Media (maison-mère de Bethesda ...

    Titre
    Date De Sortie
    Plates-formes
    Windows, PlayStation 5, Xbox Series
    The Walking Dead
    Windows, , PlayStation 4,Xbox one, ...
    Windows, PlayStation 4,Xbox One,Nintendo ...
  6. 31. März 2024 · Starbreeze is an independent developer, publisher and distributor of PC and console games for a global market, with studios or teams in Stockholm, Barcelona, Paris and London.

  7. Starbreeze has been around since the late 90s and evolved into an industry leader for games built to last. And communities built to grow. We do it by developing action-packed, replayable and expandable games. For us, “Games as a Service” isn’t a recipe but a philosophy.