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  1. A takedown is the term used for situations where either a kill or an assist is acceptable, such as to trigger a passive effect. Some effects have a limit time in which kills or assists will qualify. Contents. 1Champion Abilities. 2Items. 3Runes. 3.1Champion Takedown. 3.2Ward Takedown. 4Old Profile Medals. 5References. Champion Abilities.

  2. 10. Juni 2022 · Takedowns are a unique mechanic that rewards players for participating in a kill, and it incentivizes everyone – not just the carry – to really get in there and duke it out. If you feel confident with your body count, you might want to consider getting items that benefit from these takedowns.

  3. Treasure Hunter is a rune in League of Legends. Edit. Description. Gain 50 (+ 20 per Bounty Hunter stack) per unique takedown, up to 450 at 5 unique takedowns. 1st unique takedown: 50, 2nd: 70, 3rd: 90, 4th: 110, 5th: 130. Earn a Bounty Hunter stack whenever scoring a takedown against an enemy champion, up to one per unique champion. Domination.

  4. A kill is the event of reducing an enemy champion's health to zero and successfully causing them to enter the death state. Triggering resurrection does not count as a kill. Contents. 1 Rewards. 1.1 Experience Reward. 1.2 Gold Reward. 1.3 Buff Reward. 2 Execution. 3 Execute. 4 Multi-kill. 4.1 History. 5 Ace. 6 Champion bounties. 6.1 General rules.

  5. Discussion. A few of the new runes mention takedowns (5 to be exact - Triumph/Eyeball Collection/Ravenous Hunter/Ingenious Hunter/Relentless Hunter). My question is two fold - what exactly constitutes as a takedown and what makes it unique? Are takedowns killing champions, killing epic monsters, assisting in champion kills?

  6. Gain 50 Gold (+ 20 Gold per Bounty Hunter stack) per unique takedown, up to 450 Gold at 5 unique takedowns.

  7. 9. Jan. 2024 · Movement Speed: 300 lol; Attack Range: 955; Experience: 600 to all contributors plus 800 distributed among nearby allied teammates; Gold Given on Takedown: 25 gold to killer, 300 per allied player