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  1. 14. Mai 2020 · To load any Scene from a script in Unity, first, you’ll need to make sure that the Scene you want to load is included in the build. Otherwise, if the Scene hasn’t been added to the Build Settings, or the Asset Bundle hasn’t been loaded, none of this will work and the Scene won’t load.

    • sceneload.to1
    • sceneload.to2
    • sceneload.to3
    • sceneload.to4
  2. 26. März 2021 · Unity Scene manager can be used to do a lot of things. The most common example is the main menu. You can switch to a different scene when you press a button on the menu. Let’s see how to create a simple menu using loadscene() function of Scene manager.

  3. You can choose to work with five load scene infos: The LoadSceneInfoName, referencing a scene's name. The LoadSceneInfoIndex, referencing a scene's build index. The LoadSceneInfoScene, referencing a loaded scene's struct (used for unloading scenes only).

  4. A basic introduction to how to set up multiple scenes in the build settings and how to change scenes via code.

    • 4 Min.
    • 6,3K
    • Unity Videos (Julien Lynge)
  5. medium.com › geekculture › loading-scenes-in-unity-98e446756497Loading Scenes In Unity - Medium

    19. Sept. 2021 · To Load a Scene we can call the Static Method Load Scene () and either pass in a Scene Name (string), a Scene Index (int) or a Scene Path (string). Loading a Scene. A Scene can be loaded in...

  6. 31. Mai 2018 · SceneManager.LoadSceneAsync will load the scene in the background. When the scene is loaded, it will be automatically activated. When activation is done, Unity will enable that loaded scene and the loaded scene will become the current scene. Controlling Scene Activation:

  7. To load a scene, you can either use subscenes, or the SceneSystem API. If you use a subscene, when the AutoLoadScene field is set to true, Unity streams the referenced scene in when the SubScene component is enabled. To directly control streaming without a SubScene component, use the SceneSystem high level API.