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  1. The tracked image manager is a type of trackable manager and performs 2D image tracking. The tracked image manager creates GameObjects for each detected image in the environment. Before an image can be detected, the manager must be instructed to look for a set of reference images compiled into a reference image library.

  2. 18. Mai 2020 · This video tutorial describes the workflow up to SDK version 2.4.1. This is a step-by-step instruction about how to track your own, custom objects with VisionLib's Model Tracking. We use one...

    • 5 Min.
    • 9,4K
    • Visometry | VisionLib & Twyn
  3. The Model Target Generator generates Model Targets by taking a 3D model representing the object you want to track as input, checks it for suitability, and lets you configure it for optimal tracking with Guide Views and Advanced Views.

  4. 14. Dez. 2020 · This video tutorial describes the workflow up to SDK version 2.4.1. Since Release 20.10.1 VisionLib supports AR Foundation. This enables to get full access to the ARKit / ARCore session while ...

    • 6 Min.
    • 11,9K
    • Visometry | VisionLib & Twyn
  5. Introducing A New Workflow in Unity: Integrating Model Tracking Has Never Been Easier. The latest version 3.0 provides you with an even more powerful and user-friendly solution: you can now integrate object tracking into your own AR/XR platforms even faster and more efficiently.

  6. AR Tracked Object Manager component. The tracked object manager creates a GameObject for each object detected in the environment. Before a real-world object can be detected, you must scan it to create a reference object. You can then add the reference object to the tracked object manager's reference object library.

  7. 19. Aug. 2013 · 3D tracking of real world objects in real time. Track objects independently of their size and geometry. Robust to changing lighting conditions. Tracker modularity.