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  1. A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games ...

  2. This is an index of notable commercial first-person shooter video games, sorted alphabetically by title. The developer, platform, and release date are provided where available. The table can be sorted by clicking on the small boxes next to the column headings.

    Title
    Developer
    Platform (s)
    Release Date
    EA Redwood Shores, EA Canada
    PS2, Xbox, GCN
    2002-03-15
    Eurocom, Gearbox Software
    WIN, PS2, Xbox, GCN, GBA, OSX
    2002-09-02
    Treyarch, Beenox
    WIN, PS3, X360, Wii
    2008-10-31
    WIN, PS3, X360, WiiU
    2012-10-16 [1]
  3. Als erste First-Person-Shooter gelten Maze War und Spasim aus dem Jahr 1974.

  4. Ego-Shooter (von altgriechisch ἐγώ egṓ bzw. neugriechisch εγώ egó und lateinisch ego „ich“ sowie englisch shooter „Schießspiel“; englisch first-person shooter, abgekürzt FPS) sind eine Kategorie der Computerspiele, bei welcher der Spieler aus der Egoperspektive in einer frei begehbaren, dreidimensionalen Spielwelt agiert und mit Schusswaffen and...

  5. This is a list of some of the most popular freeware and free and open-source software first-person shooter games.

    Title
    Developer
    Release Date
    The Action Team
    1998
    Rabid Viper Productions
    2006
    AssaultCube Reloaded Task Force
    2010
    Wolfire games
    2001
  6. A first-person shooter ( FPS) is a type of video game. In a first-person shooter, a player sees through the eyes of a character. The character uses a gun to shoot objects or enemies. The character travels and shoots in a three-dimensional world.

  7. A first-person shooter (FPS) emphasizes shooting and combat from a specific perspective. Most first-person shooters place the player behind a gun or other weapon with the player's "hand" holding the weapon. This perspective is meant to give the player the feeling of "being there".