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  1. Introducing A New Workflow in Unity: Integrating Model Tracking Has Never Been Easier. The latest version 3.0 provides you with an even more powerful and user-friendly solution: you can now integrate object tracking into your own AR/XR platforms even faster and more efficiently.

    • Develop

      You can start exploring and testing VisionLib within a...

    • About

      With its vicinity to leading German universities, like...

    • Get VisionLib

      VisionLib enables the simultaneous tracking of an object...

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      Get VisionLib. Get a Trial. Stay Tuned. New to VisionLib?...

    • Login

      VisionLib is a product by Visometry. Learn more about its...

    • Legals

      Fraunhoferstrasse 5 64283 Darmstadt Telefon: +49 6151...

    • Model Tracking

      Model Tracking enables you to localize desired objects in...

    • VisionLib Release 3.0

      VisionLib validates tracking set-up information in Unity and...

  2. VisionLib's SDK for Unity3D is the easiest way to get started, because you can quickly setup tracking with VisionLib and use the Unity3D engine for rendering and application logic.

    • Run The Application
    • Changing The Model
    • Run The Application Again
    • Debug Information
    Start the application in the editor by pressing the play button
    Start the tracking engine by pressing the Startbutton.

    For changing the 3D model you can do the following. 1. Stop the current demo by leaving the play mode. 2. Switch to your project files and open the folder in a file manager, like Finder on Mac or Explorer on Windows. In order to track another model, you need: 1. A digital 3D model of the physical object you want to track in some readable format (e....

    In Unity, press play to start the scene again.
    Next, press the Start button and select a camera. The new model should now be rendered as you've defined its init pose via the VLInitCamera.
    Again, match the real and virtual objects by moving the camera. If everything is fine, tracking should work immediately and both, virtual and physical model, should match precisely:

    In order to understand what VisionLib's computer vision engine is doing, have a look to the AdvancedModelTracking example and press the Debug onbutton. You will now see a grey-scale image with 'jaggy' lines, representing the ongoing 3D model's edge detection. Additionally, some statistics are printed regarding tracking parameters that are defined i...

  3. We've prepared step-by-step tutorials on how to use VisionLib with Unity. To get started, we recommend the quick-start: UnitySDK Quick Start; Besides, we offer tutorials showing how to use VisionLib's tracking techniques from scratch: Model Tracker Tutorial; Poster Tracker Tutorial; Build VisionLib Unity Projects; HoloLens Model and Poster ...

  4. Instead, we need to tell VisionLib some information about our tracking targets to improve tracking quality. There are many parameters that influence the tracking quality which can be controlled in the tracking config .vl file. Understanding these properties and how they affect the tracking is subject of this tutorial.

  5. Model Tracking enables you to localize desired objects in the camera image with means of computer vision techniques. In order to do that, Model Tracking uses 3D (CAD) data of these real physical objects (also called tracking targets) as reference information to enable and “tell” the computer vision system about the objects it should find.

  6. 21. Apr. 2023 · VisionLib validates tracking set-up information in Unity and suggests solutions to detected problems. The result: Debugging the tracking gets easier. Unexpected behavior and possible errors resulting from an incorrect scene setup are drastically reduced. Learn How To Get Started.